Wednesday sprint report
Sprint target: release 1.5 (avatar upgrade)
Days worked: 31/31 | Pomodoros logged: 258
Task points completed: 108/248
I spent today coding in more avatar clothes. While Victoria continues to create new clothes for the main game, my job is repurposing existing clothes from the Lifepath to fit the new body shapes and boob sizes. It's time consuming work, but your teen/university agents will look better than ever when we're done. (This will pay off when we implement all the new Kink Vignettes we've been sent!)
Hyneman created a really cool UI feature I've been meaning to share with you for a while, now. A repeated criticism that came up in the last release was the the green popups, which show the XP you've earned in a scene, come and go too fast.
We realised that we don't have a consistent way to communicate "out of character" info to the player, so Hyneman created a really slick new notification system based on the notifications in the OSX operating system.
Messages now pop in on the right hand side of the screen, and stack up automatically.
You can dismiss them with a click, or just wait for them to vanish – the little countdown bar on the bottom of the message shows you how long it will display for.
To top up the countdown, you just scroll over the message.
They can be colour coded, so you can see what type of information the message contains at a glance.
As long as the countdown bar is not empty, the messages persist across passages.
This gives us a consistent way to communicate "out of character" facts with you – XP increases, skills levelling up, status effects impacting your character (e.g. alerts when your agent is drunk, or tired, or horny), inventory changes, dice roll outcomes, critical successes or failures, etc.
Nobody's going to be fapping to this new feature (except possibly NakedTuna), but it will make the whole game better visually organised and more pleasant to play. :-) I've attached a little demo of the system for you to check out.
Next dev day is tomorrow. Oh hey, I got a fortune cookie! Let's see what it says.
Link to the Trello
Comments (5)
Thanks for the feedback everybody (except Breadloaf)
UI feature? *unzips pants*
Oooh, that's a neat feature, I'm curious as to how they'll look in-game :3
*chants* Dev day! Dev day! Dev day!
Would be cool if the popup you hover over keeps in place and doesn't slide upwards, if any popup above time out.
