Sprint 002
In an effort to speed up development, I’m experimenting with the Scrum of One technique invented by Alex Andrews.
Scrum is built around “sprints”, which are 1-4 week bursts of effort aimed at achieving a defined goal. The goal of Sprint 002 is to: Polish 1.4 Beta then release 1.4.
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Today I identified the following tasks that need to be done before we can release 1.4:
Relationship Tables
Add lots of partners (10 pomodoros)
Fix bugs (10 pomodoros)
Improve visual presentation (10 pomodoros)
Add foreign name lists (10 pomodoros)
Writing and structure
Streamline and edit – cut down the "wall of text" (30 pomodoros)
Add Lara's travel scene improvements (2 pomodoros)
Add Failed Operator path (10 pomodoros)
Add "In This Year" content for all years (10 pomodoros)
Fill in all remaining placeholder snippets (10 pomodoros)
Add option for highly agreeable agents to put up with being hurt during Likes Rough Sex vignette 1 (4 pomodoros)
Add option for Promiscuous agents to have an MFF threesome after Bisexual vignette 1 (10 pomodoros)
Fix valedictorian link appearing in wrong high school clique choices (1 pomodoro)
Improve first boyfriend table (4 pomodoros)
Add more hometowns (6 pomodoros)
University
Add Diss's university improvements (8 pomodoros)
Add skill packages for the different university degrees (4 pomos)
Avatar
Add new suits for variety in Lifepath scenes (4 pomodoros)
Add Aviator shades to Lifepath Syria outfit (1 pomodoro)
Add makeup to all appropriate Lifepath scenes (4 pomodoros)
Use a different LBD for the dinner scene with James in Ankara (1 pomodoro)
Make Rock Chicks revert to their natural hair colour during their gap year (1 pomodoro)
Make agents with "longLoose" hairstyle change to "sideBraid" during JIT investigation (1 pomodoro)
Add alternative Rock Chick outfit for rock nights (1 pomodoro)
SURPS
Add a Tradecraft skill roll to the Norway sleight-of-hand scene (4 pomodoros)
Add a Seduction skill roll scene for Promiscuous agents who fail to Persuade their professor to change the crucial grade (8 pomodoros)
Add SURPS skill packages for university hobby and keep fit choices (4 pomodoros)
Total: 26 tasks, 168 pomos
I've tried to be less optimistic than usual when estimating the pomodoros required to complete each task. If the above estimates are correct, we will release 1.4 on Monday 25th February.
A release sooner is possible, but it would require us doing things faster than I estimate (which has not historically been the case), or cutting things from this list. Let me know what you think in the comments or on Discord.
I've started a new Trello board for you to keep track of the tasks as they're worked on and completed. First dev day on this sprint is tomorrow.
Comments (6)
could you make yourself a note when you release the game to the public if you could update femaleagentgame.com as well. Thanks
Another way would be to temporarily concentrate on some branches and (again, temporarily) close out others. Block access to desk jobs within the agency and only allow Operatives, for example. This way you could concentrate on certain branches to be fully fleshed out and bug-free, then work on other branches, and when those are ready, release an update
This is *intelligent analysis* – thank you. I will see how it goes, and also try and think more like this when I'm planning future sprints.
Would it be possible to do the relationship table improvements, bug fixes, and maybe the quick tasks first and release an improved beta version before completing the remaining tasks? That might help tide us over until the full release.
I'll definitely do that if possible.
:)
