Wednesday pomodoro report
A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodori I-IX
Implementing new avatar art (ongoing)
So many outfits! In the last few days, the following avatar outfits have been coded into the game:
Teen gymnast
Teen swim team
Teen kickboxer (suggested by AlleyKatt)
First job: pizza delivery
First job: waitress
Prom Queen
Alpha Female casual
Star Athlete casual
Geek Girl casual
Rock Chick casual
No Clique casual
Swiss finishing school uniform
Little black dress
Gap year trekker
There's still moar to do on this. Tomorrow I'm gonna try and crack all the university avatar outfits, then move onto the agency backstory outfits. (These are mostly just suits, but agents who are Operators and serve for long enough can get posted to Syria and get to thrash around in the desert dressed as Valkyrie from Rainbow Six Siege).
I really want to get the next release out before Christmas but there's only so much I can do each day. I promise to work as hard as I can in these final stages and get 1.4 out as soon as possible.
Comments (3)
Bloody auto-focus always gets distracted by stuff in the foreground.
So long as you stay motivated, keep the quality high, and don't burn yourself out from overwork, I won't say boo if you miss X-mass Day.
Great! Keep up the good work!
