Tuesday pomodoro report
A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodori I-V
Writing & coding Operator backstory missions (95% done)
Nearly finished the Operator backstory missions. Next steps once they're done:
Code in "Failed Operator" path (this is a combination of the Operator and Analyst paths, so should be straightforward).
Polish up the game to dev test release standard (this will be a version of the game lacking avatar outfits, working skill rolls, and relationship tables).
Polish up the game to release standard.
Release it!
I'm going to release a general version when the Lifepath is complete. Over the following weeks we'll bug fix and incrementally rewrite game scenes so they reference the Lifepath.
