December 4, 2018

Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-V

  • Writing & coding Operator backstory missions (95% done)

Nearly finished the Operator backstory missions.  Next steps once they're done:

  • Code in "Failed Operator" path (this is a combination of the Operator and Analyst paths, so should be straightforward).

  • Polish up the game to dev test release standard (this will be a version of the game lacking avatar outfits, working skill rolls, and relationship tables).

  • Polish up the game to release standard.

  • Release it!

I'm going to release a general version when the Lifepath is complete.  Over the following weeks we'll bug fix and incrementally rewrite game scenes so they reference the Lifepath.