End of week pomodoro report
A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Target: 10 pomodori
Achieved: 52 pomodori
Today I finished writing and coding in the Analyst mission cycle. Next on the list is to code in the Operator path, which will hopefully not take long. I'll keep you updated here, of course.
Smashing pomodori
52 pomodori feels like a record, but the truth is I'm feeling highly energised and excited about the work right now. Part of that is probably because the end is in sight, but part is because I've deliberately been trying to focus on the to-do list instead of stressing out about hitting a certain release date.
As I said in the Transparency post, once the next release is out, I will reflect on ways I can improve the way I work and engage with the community – thanks to everybody who has provided feedback in that thread so far. Right now my plan is just to keep attacking pomodori until the release is ready.
It feels close, but every time I've guessed a date I've got it wrong, so I don't want to say a day and let you guys down. Please just rest assured that this humble crab is working as fast as possible.
Comments (2)
Been eyeing the game for a bit now, kinda hate to say it, but the main thing that's keeping me from being a supporter is the constant promodoro updates. The game's fun (clothing customization being restricted currently and lack of public post tagging are my only real gripes, and expecting the former to change), but I have no desire to get a stream of daily messages that your patreon has updated. The filter options could theoretically get rid of those (removing notifications about all public posts), but they'd be getting rid of notifications about any public announcements as well. Any possibility of setting up a secondary patreon that lacks these? While it's nice to see that you're claiming to be working on the game, if you don't stream it than it's just taking your word for it (which in my opinion doesn't necessitate daily spam). To be clear, I'm not trying to be critical about you doing those, just trying to point out the daily updates are a turn-off for some (like myself), and that a secondary option might be beneficial.
The fact that he's providing us with the constant updates is one of the reasons why I am a supporter. That way I know that the project isn't dead and that he's still chipping away on the update. Him crafting a very elaborate lie about working on the game hasn't crossed my mind, since that would take (almost, at least) as much time as writing and coding. Simply unfeasible.
