Thursday pomodoro report
A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-IV
Improved the change log to make it more attractive and readable. We're adding lots of new content, so we wanted to make it easy for you to see what's new any time you download a new version. This will help you plan your playthroughs better.
Pomodoro V
Coded new writer The Scribbler's first random encounter to the game.
We've been doing lots of behind-the-scenes stuff in an attempt to get better organised and more productive.
The Scribbler has produced his first batch of work, creating a stack of random encounters that will fire in the Corinthian nightclub to make it more differentiated and interesting. We're also working live with our new writing process improvements we introduced last Friday, and getting really exciting results.
I know the task list hasn't moved much in the past couple of weeks, but you should see it start to tick along faster now.
