Weekly pomodoro report
A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
This week I worked hard on the game, but didn't do much writing, coding or artwork myself. In a way that's a good thing, but it's also good that I produce something tangible every single week so that I'm spending time working on the game, not just talking about it. So I did 10 pomodoros today, in order to "ketchup".
WEEKLY TARGET: 10 pomodoros
ACHIEVED: 10 pomodoros
Redrew the cum shot artwork so it looks more gooey and realistic.
Drew a new skin tone (pale) and coded it into the game. Hyneman pointed out that the first version I drew was a bit too pale, in fact she looked like a fucking vampire, but we were both happy with the final version. The game now has two caucasian skin tones, randomly selected for new agents – pale and fair. Both have unique sun tan shades. I'm planning to add an olive tone, too.
Added some code making all default ginger and Canadian agents spawn with pale skin, and all non-ginger Aussie/Kiwi agents spawn with fair skin. Non-ginger Americans and Brits can spawn with either.
Added some code allowing you to change the agent's skin tone in the agent customisation screen, so you can have a fair Ginger or a pale Aussie if you want.
Comments (5)
Lots of teasing with how much work is being done - fingers crossed to see a new version out soon ;)
After all these updates I am also very eager to play the new version :)
Any idea when the next version might be released, even if it's the feature-incomplete one just to show off the new tech?
No word on the Lioness improvements?
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