May 27, 2018

Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

This week I worked hard on the game, but didn't do much writing, coding or artwork myself.  In a way that's a good thing, but it's also good that I produce something tangible every single week so that I'm spending time working on the game, not just talking about it.  So I did 10 pomodoros today, in order to "ketchup".

WEEKLY TARGET: 10 pomodoros
ACHIEVED: 10 pomodoros

  • Redrew the cum shot artwork so it looks more gooey and realistic.

  • Drew a new skin tone (pale) and coded it into the game.  Hyneman pointed out that the first version I drew was a bit too pale, in fact she looked like a fucking vampire, but we were both happy with the final version.  The game now has two caucasian skin tones, randomly selected for new agents – pale and fair.  Both have unique sun tan shades.  I'm planning to add an olive tone, too.

  • Added some code making all default ginger and Canadian agents spawn with pale skin, and all non-ginger Aussie/Kiwi agents spawn with fair skin.  Non-ginger Americans and Brits can spawn with either.

  • Added some code allowing you to change the agent's skin tone in the agent customisation screen, so you can have a fair Ginger or a pale Aussie if you want.

Comments (5)

S
S Pore · May 31, 2018

Lots of teasing with how much work is being done - fingers crossed to see a new version out soon ;)

e
eric · May 28, 2018

After all these updates I am also very eager to play the new version :)

T
Taylor Hughes · May 28, 2018

Any idea when the next version might be released, even if it's the feature-incomplete one just to show off the new tech?

M
Michael · May 27, 2018

No word on the Lioness improvements?

E
Enrico · May 27, 2018

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