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Dev Deep Dive 03: Character Art Pipeline, Part 2
The previous part of Dev Deep Dive talked about designing Amelia and sculpting her high poly model. This model became the basis for the final textured and animated model used in Mahou Arms. In this second part of the Character Art Pipeline DDD, we continue describing the rest of the parts involved i
May 18, 2018 0 10
Dev Deep Dive 02 : Character Art Pipeline, Part 1
3D character art is easily the most challenging type of content required for a game, both artistically and technically. The margin of error for character art is tighter than any other type of art in the game, and comes with a set of challenges unique to characters. With the additional problems of ga
May 15, 2018 0 14
Poll: Topic for Dev Deep Dive 002!
What topic would you like the second Dev Deep Dive to be on?
Mar 26, 2018 0
Dev Deep Dive 01: Designing and Programming Moves
Once the basic locomotion mechanics such as running and jumping are implemented, the most important mechanic for an action game is the system behind Moves. In most cases, moves in Mahou Arms are attacks, but parts of the same system are also used for Stagger, Stun, and Dodge* animations. I’m going t
Feb 18, 2018 0 2
Poll: Topic for Dev Deep Dive 001!
What topic would you like the first Dev Deep Dive to be on? It should be published sometime soon after the Feb build update.
Jan 26, 2018 0

