Weekly Dev Update - Jan 12, 2026
For the coming period, I'll be spending most of my time on level design. I'll be blocking out rough scenes based on various ideas, then adjusting the layout according to the story flow, and then tweaking the scenes again based on the layout... It's an iterative and lengthy process that will continue until the entire chapter is complete.
Last week, Naux and I had extensive discussions about the design of execution and QTE animations and mechanics, and we gathered a lot of reference videos. This week, he will start experimenting with new QTE animations. We plan to gradually add QTE actions for the remaining zombies that currently lack them.
The Cowgirl Outfit Pack still has some issues. Naux and SHJIEJIE are currently working on revisions and optimizations, particularly regarding physics, clipping, and damage states. I will also be conducting parallel testing for the DLC.
Comments (8)
Any roadmap for the upcomings plans? Thanks
Please no souls-like. Not the 1000th souls like whatever game. It is very fine how it is now.
It is kinda a braindead shooting without QTE, parry, guard. Hope become a souls-like lol
Hope to see more finisher animations for the other weapons.
nice cowgirl outfit ! . I'm excited for the next level of design.
Will there be DLCs and The Killing Antidote Part2?
Could you please consider re-releasing the maid outfit? I was a supporter at the time it got released and received the outfit, but then my old PC broke down and I no longer have access to the outfit for my new PC.
It's still downloadable, no? Was for me couple weeks ago unless my memory fails me.
