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January 5, 2026

Weekly Dev Update - Jan 5, 2026

2026 is here, and work has begun.

Unfortunately, I hurt my knee while hiking to see the snow on New Year's Day, so I'm stuck at home resting. On the bright side, it gave me time to properly play through the Resident Evil 4 RemakeDLC, Separate Ways. I played with a notebook by my side, jotting down ideas. It's a classic for a reason, and there's a lot we can learn from it.

To be honest, our game is quite different from Resident Evil, and we're not aiming to make a substitute—nor do we have the resources to. We know we're not there yet in terms of quality, and with such a small team, we have to focus on finding our own niche.

We have many ideas, but they'll have to be realized step by step, one thing at a time.

Me

The script for Chapter 3​ is mostly complete, though some parts still need polishing and will likely be tweaked during development. Since we need to tie up loose ends from previous chapters and ensure the story's logic holds up, I'm also considering adjustments to Chapters 1 and 2 to better fit the narrative.

What is the "Antidote"? If it's meant to save people, why are we so quick to eliminate the mutants? The new content will provide "perfect" answers to these questions. 😊

Next, I'll start blocking out the rough scenes for Chapter 3—planning the locations for key story beats and combat encounters, as well as the routes and branches connecting them. This is a long process, and the scenes will be revised continuously as development progresses.

Naux

Naux has completed a preliminary animation for the pistol execution move, and I've implemented the core gameplay logic for it. Initial tests are promising—it adds a different feel to combat. These execution animations are meant to enhance the spectacle and player freedom while helping to control the pace of fights. Introducing new executions and QTEs will mean we need to rebalance combat in the earlier chapters, especially Chapter 2.

SHJIEJIE

The Cowgirl Outfit Pack​ should be finished this week. As for how to actually release a DLC on Steam… that's something I'll need to figure out.

Comments (28)

W
Wolf Gold · June 25, 2026

крутая задумка надеюсь будет несколько видов добивания чтобы ощущать себя женским джоном виком

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Lord Zaphy · January 21, 2026

One suggestion that you can add up when your next iteration of plans comes is to add a finisher for each zombies. Example: regular zombies when they grab you and bite you has the final hit to kill you, makes them keep bitting the character until she felt to the ground and it continue to bite her.. would be also good to update the voice and face expression when it happen, also the final scream need to belouder has its suppose to be very painful. So far increadible work, if you release any DLC I will definetely buy it to support you team. Thank you!

K
Kevin Spicarus · January 11, 2026

Incredible work you guys! Keep it up!!!

A
Alex Marshton · January 9, 2026

AMAZING!! Looking forward to this game mechanic

A
Azrael · January 8, 2026

TKA is much more like Half-Life which gave birth to CS or a little similar to 3rd Birthday (Parasite Eve). TKA for me is now the best game. While other games focuses on the environment, TKA is a proof that you don't to burden the ram or video cards to have a great game, instead just focus on the story and on the beautiful protagonist. Waiting for chapter 3 but I hope you can do it by parts like your chapter 1. Chapter 2 is so short. For challenges , please include a team battle with bots (mercenaries) like in CS terrorist vs counter-team where we can enjoy TKA weapons. If possible, kindly adjust the sfx for Jodis' DE, smg, HK416 and the Tiger58. They sound like under powered weapons. Thank you so much!

v
v12vanquish135 · January 6, 2026

What about chapter 2 mate? The last third of it is obviously critically unfinished, is it going to get revamped or this is the quality we can expect from chapter 3 as well?

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The Killing Antidote · January 12, 2026

Once Chapter 3 is complete, we’ll revisit and adjust parts of Chapter 2. As combat mechanics continue to be refined, both Chapters 1 and 2 will require significant tuning.😉

M
Makima x Denji LEWDS · January 6, 2026

Hope to see many more execution animations for the other weapons too.

M
Mojo-jojo · January 6, 2026

i beat chapter 2 and had a lot of fun, looking forward to chapter 3!

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Vladimir · January 6, 2026

You make excellent ideasand flawless execution. I cant wait to play new chapter! Thanks a lot for your work!

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Worming · January 6, 2026

I want to see other enemies get caught as well, and I want there to be a molestation scene before Judy escapes.

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󠀡󠀡 · January 6, 2026

Nice

C
Cyclone Sama · January 5, 2026

Maybe you could do a Chapter 0 to show what happened before all of them

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ValeskaRz · January 5, 2026

Awesome! By the way, will we have death expressions for Judi?

B
Baka · January 5, 2026

Takedown animation with a weapon is cool, but I noticed that it didn't use any ammo.

M
Megablaster · January 5, 2026

I'm all in for finishing moves! It'll bring some fresh interest to the game! 👍

C
ChupacabraGonzales · January 5, 2026

Executions sound like a cool concept. My only concern is that it might get repetitive if Jodi keeps performing the same animation over and over again, but I also don't know how realistic it would be from a logistical standpoint to have 3-4 execution animations per zombie.

M
Megablaster · January 5, 2026

So sorry to hear about your injury! As to your game updates adjustments to chapters one & two?! That might make them worth replaying! I'm really looking forward to see what new changes you'll be making to the game! Happy new year and get plenty of rest!

F
FoxyAutomata87 · January 5, 2026

The animation is so cool and I excited for the chapter 3

k
kazer · January 5, 2026

The new animation does provide more dynamic with the encounters, so that is good to see. But I would advise against adding QTEs, they are not liked and many new games don't have them as much as there was in the past.

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Mrhabana72 · January 5, 2026

The new animation is really violent! Personally, I think it would be cool to stomp on the zombie's face after knocking him down. It would be really cool to be able to stomp on zombie heads and make them explode.

I
Ivandro T. Menezes · January 5, 2026

I think the execution animation is a bit "unsafe" to use on a zombie; the idea of ​​a sweep is good, but the movement could be different and lead into a more brutal strike, without so much contact, to take down and finish the attack. A running execution would also be very welcome :)

B
Berq Berqelson · January 5, 2026

Once SHJIEJIE gets the DLC thing figured out, could we get the "extra.pak" clothing set fixed? I hate not being able to use those anymore. :(

S
Squall · January 5, 2026

Extra.pak is available on Steam Workshop almost since the Early Access.

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valpir · January 5, 2026

It's cool

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Lewis Robert · January 5, 2026

Wow, that grab zombie neck and knock him down is very cool animation as a new feature. Love it. Is there would be kick the zombie leg when in close encounters? That would be cool to be added.

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Nikolai Kolesnik · January 5, 2026

😻

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metroplexmaster · January 5, 2026

Nice! and yes, chapter 2 needs A LOT of rebalances and tweaks here and there.