Chapter 2 is Done, But Jodi's Journey Continues
Hey everyone, Chapter 2 is finally wrapped up! We hope you're enjoying it.
The Steam Awards nominations are opening soon. If you've been enjoying TKA and Jodi's story, we'd be super grateful if you'd consider voting for us!
Looking back, developing this chapter wasn't easy. We made a lot of changes to the game's core systems, which slowed us down. The final stretch felt a bit rushed, and squashing all those bugs took longer than expected.
But for our three-person team, we gave it our absolute all. This is our first commercial game, and we've faced huge challenges in design, planning, and development. Unreal Engine is powerful, but it also gave us its fair share of headaches!
We know the game still has room for improvement, and we'll keep polishing it over time.
After pushing out version 0.6.1, I finally got to sleep soundly. When I woke up and saw the blue sky outside my window, I just didn't want to get up.
But Jodi's mission isn't finished yet.
The outline for Chapter 3 is already written. Next, we'll start fleshing it out: refining the wild ideas, tightening the story, and designing the scenes and gameplay.
And of course, that means new characters, weapons, enemies, and puzzles!
Game development is actually a lot of fun. If you ignore the painful parts, what's left is pure joy!😄
For example, here's how we make a cutscene:
1. I write the script.
2. Naux and I discuss and revise it.
3. I sketch simple storyboards.
4. Naux creates a basic animatic in Blender to lock down the shots.
5. We hire actors for motion capture.
6. Naux refines the animations.
7. I put it all together in Unreal Engine—camera work, lighting, VFX, sound, and music.
8. Naux does a final polish on character movements, expressions, and lip-syncing.
A few-minute cutscene can take us ages! Motion capture has been a huge help. Thinking back to Chapter 1, where Naux had to hand-animate everything... that was brutal. Especially that scene where Jodi mutates and tears off the squad leader's arm! It took forever. I wasn't satisfied with some parts and made him redo them, all while rushing him... poor guy! 😅
Okay, that's all for now. I'll share more behind-the-scenes stories about TKA another time!
Comments (30)
Great job and appreciate the effort as it shows in gameplay, combat and projectile feedback and animations along with repayability with levels, modding and story. Excited for chapter 3!
The only thing being that Chapter Two will be hard to top.
I’m having trouble accessing chapter two content. It says “test version ends here” after updating to the latest release
I love the game keep up the great work you all are doing, looking forward for more. Thank you for this game.
First of all, congratulations! I'm from Brazil and I'm impressed with your work. I even left some ideas in Portuguese. Honestly, I only disliked the part where you have to cross the fog, which was too dark. The rest was great. I have a YouTube channel where I promote your game and I'd like you to reply there. Romulo Hot, would it be possible for you to use the maps that the Nexus community creates? At least the structure, since everyone in the community is helping from the outside. I know it's complicated because they create mods, but with mods the game becomes more engaging. Everyone is focused on chapter 2, even though the game has changed completely. I'm going to make a video of chapters 1 and 2 again, because chapter 2 became very difficult, haha. It's a shame it ended when you opened that door. I await an update and hope for a response. Congratulations again.
three-person team!!! damn big respect and also Thank you to the motion capture savior. Game is awesome. Looking forward to the new updates. Don't forget to rest.
I love your game! I would love to continue playing your game over and over again. Please continue to create and improve the game. One suggestion I have is a new survival mode, similar to the "Centralized Control Area" but with endless waves of zombies. Each wave would get stronger (more HP and Attack for zombies), and there would be Jodi level bonuses for the player. You could also add the ability to purchase NPCs to help, as well as an evacuation point similar to "Abandoned Hangar" or "Fast Food Restaurant", allowing the player to end the survival at any time between waves. This new survival mode would have the following features: - Endless waves of zombies getting stronger and stronger - NPCs to assist the player - The ability to end the survival by escaping at any time between waves. All these elements are already present in the game. You just need to bring it all together. If you're thinking about new challenges and survival mode, please consider my suggestion.
Great Job ;)
Great Game! Please more Chars like the IT Guy. Perhaps female ;)
Thank you very much for the chapter 2. Loved it. Today, for me, you guys are the top tier RElike indie.
The game is totally awesome! I love my version of Jodi so much! I think sexy powerful female leads are cool. Hopefully with everything learned from Chapter 2 will help expedite Chapter 3. I also love dressing her up, so more outfits are always welcomed.
Nice work on the chapter, it's great so far. You definitely have a well deserved break now. ^^
Keep up the good work.
很好玩。对于小团队来说很不容易了。在战斗机制上提个小建议,最好限制一下敌人的追击范围,让玩家可以找到办法暂时脱离交战。这样,可以重新准备好武器或想到不同的交战策略。
I'm gonna be honest and yeah, Chapter 2 was a bit of a let down. I absolutely loved chapter 1 and was so excited for chapter 2. But after completing it, I felt a bit disappointed. It had some good parts but mostly the design wasn't good. Too many bullet sponge enemies (which most of the new ones should have been mini bosses and not used as regular enemies), the poison area was way to green and bright to enjoy, literally hurt my eyes going through that area. The new crystal enemies being immune to guns (didn't like that at all). Just hope you move away from that kinda thing in chapter 3. But after all that I'm still excited for what's to come.
Spot on
I just want more TKA. Rest assured that's a wholehearted compliment.
I would love to see swimming in chapter 3. I think it will suit the game very well.
Better than most triple AAA games for a three person studio
Thank you guys for your work, your time and efforts, you gave us a great time again ✌️😁👍
Nice, thanks a lot you guys. Very excited for the next update !
I'm really enjoying and excited about the chapter 2 mate. The moment I open the steam and i saw the news update, Im update it right away hahahaa.. but it feels like its felt like the release Abit rushed and there is still like a bug and other things that seem not complete. It's not like it empty room but there is some place and area felt like empty. Well no need to rush yourself mate, have some rest first. I'm looking forwards the new Chapter soon :D.
The game is great... but please don't forget the story. You're doing really well, it's impeccable work! And one more thing... don't forget to add a little more atmosphere to the map because, honestly, some areas seem a little empty.
Chapter 2 didn’t feel as great as Chapter 1 as it felt rushed in my opinion… and it feels shorter for some reason… Chapter 1 is still an unforgettable experience at the moment… everything just felt more polished in Chapter 1… but i hope Chapter 3 will be even better!
재밌는 게임을 만들어 주셔서 감사합니다❤️
ive replayed chapter 1 many times and always watch that cut scene, its so good!! chapter 2 is great and cant wait for chapter 3!!
That cutscene with Jodi’s mutation and ripping arm out actually blew my mind when i saw it! All those efforts were totally worth it. Chapter 2 didn’t feel exactly as smooth as chapter 1, but i still liked it. Thank you for your hard work!
Any Chance the patreon costumes will be updated to be usable again? Some of them dont seem to Work Really Love the Game. Its really polished and the Combat is fun.
The work you are doing on the game is truly amazing. I can only thank you. No matter how long we have to wait for the next chapter, I know it will be worth it, just as it was worth waiting for this one.
Worth the waiting having a blast playing chapter 2 with companion hopefully improve the Ai in companion distance and mercenary Ai.
