ZT: Playtest 10 | Bouncing Betty
[ Prototype Weapon Rotation ]
Speakeasy, Rasputin's Retribution, Night Hawk, & EPC WN available in mysterybox to everyone
[ New Prototype Weapon ]
Added Aeternum to Boulder Tier prototype mysterybox pool
[ Equipment rework ]
Huge code refactor splitting single grenade slot into a Tactical & Lethal slot that is expandable in the future
Current Lethals: Frag Grenade, Bouncing Betty
Current Tacticals: Monkey bomb
[ Bouncing Betty ]
Added bouncing betty wallbuy near juggernog machine
Each player can have up to 20 bouncing betty's active at once
[ Balance ]
Readjusted mystery box round scaled drop weight
[ Changes ]
Slightly increased radio trigger size
Owning a Pack-a-Punched weapon now removes its base variant from the box drop pool
[ Bugs ]
Added safeguards to players leaving after throwing a monkey bomb
Fixed zombies spawning still "dead" for remote players which was worsened by lag
Fixed zombies getting stuck idle if a monkeybomb is active while they're in the middle of attack a player
[ Performance ]
Found & further removed huge garbage buildup when updating HUD & piercing multiple zombies
Massively optimized garbage buildup & unnecessary cpu usage on idle / disabled mysteryboxes
Disabled skinned motion vectors on all skinned mesh renderers
Massively optimized volumetric fog shader
Optimized beam light shader
🇯🇵 日本語版はこちら → LINK
