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April 10, 2026

ZT: Playtest 10 | Bouncing Betty

[ Prototype Weapon Rotation ]

  • Speakeasy, Rasputin's Retribution, Night Hawk, & EPC WN available in mysterybox to everyone

[ New Prototype Weapon ]

  • Added Aeternum to Boulder Tier prototype mysterybox pool

[ Equipment rework ]

  • Huge code refactor splitting single grenade slot into a Tactical & Lethal slot that is expandable in the future

  • Current Lethals: Frag Grenade, Bouncing Betty

  • Current Tacticals: Monkey bomb

[ Bouncing Betty ]

  • Added bouncing betty wallbuy near juggernog machine

  • Each player can have up to 20 bouncing betty's active at once

[ Balance ]

  • Readjusted mystery box round scaled drop weight

[ Changes ]

  • Slightly increased radio trigger size

  • Owning a Pack-a-Punched weapon now removes its base variant from the box drop pool

[ Bugs ]

  • Added safeguards to players leaving after throwing a monkey bomb

  • Fixed zombies spawning still "dead" for remote players which was worsened by lag

  • Fixed zombies getting stuck idle if a monkeybomb is active while they're in the middle of attack a player

[ Performance ]

  • Found & further removed huge garbage buildup when updating HUD & piercing multiple zombies

  • Massively optimized garbage buildup & unnecessary cpu usage on idle / disabled mysteryboxes

  • Disabled skinned motion vectors on all skinned mesh renderers

  • Massively optimized volumetric fog shader

  • Optimized beam light shader

🇯🇵 日本語版はこちら → LINK