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April 3, 2026

ZT: Playtest 9 | Monkey Bombs, Bowie Knife

[ Prototype Weapon Rotation ]

  • Hexecutioner, Death Wish, & PX-Annihilator available in mysterybox to everyone

[ New Prototype Weapon ]

  • Added Squeakeasy to Boulder Tier prototype mysterybox pool

[ Monkey Bombs ]

  • Monkey bombs now obtainable in mystery box

  • Monkey bombs have a max reserve of 3

  • Frag grenades now purchasable as a wallbuy on the map

  • Double drop rate for this playtest

( I realized monkey bombs take up a tactical slot instead of lethal too late so I'll refactor my system it to not replace grenades in the future ) [ Bowie Knife ]

  • Bowie Knife

  • Cleaves up to 3 enemies per swing.

  • Damage decreases heavily with each successive enemy hit per swing

[ Revive Changes ]

  • Reviving no longer slows you down, but will now cancel if you're too far from the player you're reviving.

  • Bleedout time scales with player count: -1.5s per player beyond 4

  • Revive time scales with player count: +0.2s per player beyond 4

  • Quick revive still halves revive time

Note: games with large player counts coupled with the network lag made games feel like a drag at some point. Hopefully these revive changes & network optimizations increase urgency & excitement w/ larger parties. Will adjust based on testing & feedback [ Wall Weapon Adjustments ]

  • Replaced CZ75 wallbuy with M4A4 - 1500

  • Replaced Scar 17 wallbuy with STG-44 - 1250

  • Replaced SSG-08 wallbuy with Scar 17 - 1750

  • Swapped FAL & MP5 location

[ Balance ]

  • Increased Thompson rpm

  • Reduced Thompson damage

[ Visuals ]

  • Reduced occasional jitter on the player hud

[ Changes ]

  • Weapon ammo counter now stays visible when only grabbing secondary grip

  • Adjusted power switch trigger

[ Bugs ]

  • Fixed non-kill points from remote players incorrectly counting toward guaranteed powerup drops

  • Fix local footsteps being cut off when many audio sources are active

  • Fixed revive finished clip playing globally when a player is revived

  • Fixed dead players being able to revive alive players

  • You no longer gain points from reviving someone already dead

  • Fixed false out of bounds checks

  • Fixed joining match in progress not granting you bonus starting points

[ Performance & Networking ]

  • Massively reduced stutters from zombies spawning & despawning

  • Massively reduced weapon position & rotation syncing network load ~90% reduction

  • Massively optimized network footstep bandwidth. Now calculates players footsteps locally instead of receiving sync calls

  • Weapon sync frequency dynamically scales with player count

  • Fixed unnecessary sync calls being fired on every single point gain

日本語版はこちら → LINK

Comments (1)

A
Angels5445 · April 4, 2026

Perk idea: Ethereal razer will allow unlimited cleave? Just an idea tho.