ZT: Playtest 9 | Monkey Bombs, Bowie Knife
[ Prototype Weapon Rotation ]
Hexecutioner, Death Wish, & PX-Annihilator available in mysterybox to everyone
[ New Prototype Weapon ]
Added Squeakeasy to Boulder Tier prototype mysterybox pool
[ Monkey Bombs ]
Monkey bombs now obtainable in mystery box
Monkey bombs have a max reserve of 3
Frag grenades now purchasable as a wallbuy on the map
Double drop rate for this playtest
( I realized monkey bombs take up a tactical slot instead of lethal too late so I'll refactor my system it to not replace grenades in the future ) [ Bowie Knife ]
Bowie Knife
Cleaves up to 3 enemies per swing.
Damage decreases heavily with each successive enemy hit per swing
[ Revive Changes ]
Reviving no longer slows you down, but will now cancel if you're too far from the player you're reviving.
Bleedout time scales with player count: -1.5s per player beyond 4
Revive time scales with player count: +0.2s per player beyond 4
Quick revive still halves revive time
Note: games with large player counts coupled with the network lag made games feel like a drag at some point. Hopefully these revive changes & network optimizations increase urgency & excitement w/ larger parties. Will adjust based on testing & feedback [ Wall Weapon Adjustments ]
Replaced CZ75 wallbuy with M4A4 - 1500
Replaced Scar 17 wallbuy with STG-44 - 1250
Replaced SSG-08 wallbuy with Scar 17 - 1750
Swapped FAL & MP5 location
[ Balance ]
Increased Thompson rpm
Reduced Thompson damage
[ Visuals ]
Reduced occasional jitter on the player hud
[ Changes ]
Weapon ammo counter now stays visible when only grabbing secondary grip
Adjusted power switch trigger
[ Bugs ]
Fixed non-kill points from remote players incorrectly counting toward guaranteed powerup drops
Fix local footsteps being cut off when many audio sources are active
Fixed revive finished clip playing globally when a player is revived
Fixed dead players being able to revive alive players
You no longer gain points from reviving someone already dead
Fixed false out of bounds checks
Fixed joining match in progress not granting you bonus starting points
[ Performance & Networking ]
Massively reduced stutters from zombies spawning & despawning
Massively reduced weapon position & rotation syncing network load ~90% reduction
Massively optimized network footstep bandwidth. Now calculates players footsteps locally instead of receiving sync calls
Weapon sync frequency dynamically scales with player count
Fixed unnecessary sync calls being fired on every single point gain
日本語版はこちら → LINK
Comments (1)
Perk idea: Ethereal razer will allow unlimited cleave? Just an idea tho.
