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March 27, 2026

ZT: Playtest 8 | Grenades, Weapon Handling, Headless Rework

Zombies Trinity: Playtest 8 : 3.26.2026 [ Prototype Weapon Rotation ]

  • Rasputin's Retribution, Night Hawk, & EPC WN available in mysterybox to everyone

[ New Prototype Weapon ]

  • Added Death Wish & EPC WN to Boulder Tier prototype mysterybox pool

[ Weapon Handling Overhaul ]

  • Reworked two-handed aiming with adaptive smoothing. Small hand jitter is dampened while large movements pass through instantly

  • Two-handed grip tilt stabilization. Roll axis no longer jitters from natural hand tremor

  • Snipers are no longer sluggish while having minimal jitter while scoping

  • Gun slides and secondary grips are now unpickupable until the main grip is held, preventing accidental grabs

  • Added aim smoothing toggle in settings for players who prefer raw input

[ Grenade System ]

  • Added grenades to loadout menu with reserve count

  • Players now start with 2 grenades every match & replenish by 2 each round, up to a max of 4

  • Pin and striker mechanics: pull pin with use button, start cooking grenade by release use button, drop to throw

  • Player movement velocity has a 30% influence on grenades thrown velocity

  • Grenade system is built to support multiple future grenade types eg. Monkey bombs, semtex, bouncing betty

  • Max Ammo power-up fully replenishes grenade reserves

[ Headless Zombie Rework ]

  • Adjusted head gib conditions

  • Zombies that take high headshot damage with little health left now lose their head and keep fighting, bleeding out under ~5 seconds

  • Headless zombies still chase and attack normally

[ Zombie Spawn Rework ]

  • Each spawn call picks a player via round-robin (cycling through all players evenly)

  • All valid spawn points are sorted by distance to that player

  • Closest spawn points ahead of selected player are prioritized if spawn point is not on cooldown.

  • Spawn points with intact barriers are preferred

[ Visuals ]

  • Powerups now emit light

[ Performance ]

  • Many codebase wide CPU optimizations & large reduction in GC buildup

  • Optimized zombie hitbox scripts to reduce per-frame overhead, ~90% fewer Update calls from the zombie damage system.

  • Fixed bug causing lag when bullet impacts spawn on zombies

  • Reduced synced footstep network load

[ Desktop Changes ]

  • Unholstering secondary weapon now drops & holsters back you main weapon & vice versa

  • Pistols no longer reload when there's no reserve ammo left

  • Loadout menu now spawns in front of your face & locks in place allowing you to properly click on any slot

[ Bugs ]

  • Fixed loadout not being reset upon respawn

  • Fixed powerup bugs

  • Added extra safeguards to false gameovers

  • Added extra host migration safety

🇯🇵 日本語版はこちら → [LINK]