The Beautiful & Baffling Designs of God of War (2005) | Design Delve
In today's episode, J & Ludo dive into God of War (2005) to see how its designs attempt to sell scale and how they may have gone slightly too far in some places due to time constraints.
The Beautiful & Baffling Designs of God of War (2005) | Design Delve (YouTube)
Comments (2)
at the time, in 2005 when i got the game i thought it was perfect level of diffculity, not sure i'd feel the same now. so the limitation in Pandora's temple is an interesting example....in theory i agree with your assessment but at the time i didn't think much of it, aside from finding it annoyingly difficult but not too much of a diffculty spike
Rage of the Gods + Army of Hades makes the end of the temple a lot less frustrating. This room and the Ares fight are the only parts of the game I actually use Rage of the Gods.
