๐ MindWare Version 0.3.6 (Public Bugfix)
I'm releasing this one publicly instead of keeping it supporters-only because it would be counterproductive to sit on these fixes and keep getting bug reports for stuff that's already been addressed. The full Beta 1 changelog is included below.
Since bug fixes sometimes create an equal or greater number of new bugs (well, at least mine sometimes do), I'd appreciate it if you could report any issues you encounter using the in-game bug report tool. The goal is to get MindWare in good shape for the next content update, which is coming soon. This release doesn't postpone it.
Download Links:
GoFile: https://gofile.io/d/Df1dp9
Pixeldrain: https://pixeldrain.com/u/4dtj8J5e
The online version has already been updated.
Extra Options: No password needed โ use the new online authentication.
What's New (Beta 2):
Changed: Verified supporter copies now use their local 7-day offline lease on startup instead of rechecking every launch; online refresh only resumes after the lease expires or when manually requested
Fixed: SubscribeStar activation re-enabled after updating the OAuth verification flow to match SubscribeStar's current API schema
Fixed: Department of Records "Access Records" login button throwing "processDeptLogin is not defined"
Fixed: The Hole alley knife-dodge minigame freezing after the first successful dodge
What's New (Beta 1):
Added: Supporter verification system โ Patreon and SubscribeStar supporters can activate Extra Options via one-click OAuth or offline activation codes
Added: "Disable Typewriter Effect" toggle in Extra Options โ UI Settings
Changed: New Game menu simplified โ single "Unlock Extra Options" button opens a dedicated activation dialog
Changed: Character creator "Supporters Only" avatar lock now opens the activation dialog directly
Changed: PeekStream streaming now costs 2 AP to start (down from 3)
Fixed: IM "leave" door icon during scripted hospital-visit chats could send the player to their apartment and accidentally fire the landlord event
Fixed: Extra Options โ Passage History only recorded the most recent passages and showed duplicates
Fixed: Case-sensitive CSS manifest paths for ui-dialog.css and ui-dialog-settings.css
Fixed: StoryData format-version bumped from 2.36.1 to 2.37.3 to match the bundled SugarCube runtime
Fixed: Game update notes now correctly appear in the Notes app when loading old saves
Fixed: Ray's taxi mission sleep blocker not being removed on old saves
Fixed: Aegis forced visit and phone unlock meeting ignoring their conditions after save/load
Fixed: Stale notifications lingering after loading a save
Fixed: Duplicate notification IDs causing one notification to become un-dismissable
Fixed: Ray's taxi mission showing the wrong woman's scene after accepting AVA's help
Fixed: Clicking greyed-out "Talk with Yuki" button threw a JavaScript error
Fixed: Synapse Steady brain pulse animation causing significant slowdowns (especially on Firefox)
Fixed: "Go outside" permanently blocked after the spy-on-Drake IM sequence
Fixed: Fake ID pickup not registering if the player navigated away mid-flow
Fixed: Department of Records login crash when entering certain credentials
Fixed: Browser 404 page "Go Back" button not working
Fixed: Mewing, CVE, and Looksmaxxing pages always returning to Ray's browser
Fixed: Bruteforce minigame freezing on Safari/iPad
Fixed: Bug tracker dashboard rendering via safe DOM construction instead of injecting stored HTML
Fixed: Bug reports now use per-report owner tokens for cross-device follow-ups
Fixed: Fake ID not appearing in inventory after deaddrop pickup
Fixed: AVA server deployment log showing 2024 dates instead of 2045
Fixed: Three references to "2065" corrected to "2045"
Fixed: Bug report submit/comment rate limiting now uses atomic epoch-based D1 limiter
Fixed: Bug report save uploads now validate all fields before writing to storage
Fixed: Bug tracker admin/mod logins now use same-origin Worker sessions with HttpOnly cookies
Fixed: Bug tracker write routes now enforce length limits and validate all fields
Fixed: Bug tracker report status update now returns proper errors for empty/nonexistent reports
Fixed: Bug tracker passage search now matches the current passage field
Fixed: Bug tracker task board move now validates reference task belongs to target column
Fixed: Bug tracker mod list no longer displays full mod tokens
Fixed: Bug report error messages now use safe textContent rendering
Fixed: Bug report player ID fallback now uses crypto.getRandomValues()
Fixed: CodeBuddy subscription still charging weekly after switching to DevDroid
Fixed: Bug report stored report list capped on read
Fixed: Fake ID pickup becoming permanently inaccessible if player navigated away mid-flow
Fixed: EroSphere weekend link bypassing the "Go Outside" blocker
Fixed: EroSphere cook quest not progressing past the first encounter
Fixed: Visiting Xavier while the implant task was active showing a regular visit
Fixed: Actions costing more AP than available would still drain all remaining AP
Fixed: Malware Cleanup job paying double on completion
Fixed: Malware Cleanup, Phone Unlock, and Yuki's date minigame controls clipped on mobile
Fixed: Phone Unlock now gives a hint when player enters the Base64-encoded string
Fixed: Malware Cleanup directories now open on single click
Fixed: Malware Cleanup "Done" button using a native confirmation dialog
Fixed: Malware Cleanup file icons overflowing on narrow screens
Fixed: Malware Cleanup scan now shows contextual hints after completing
Fixed: Malware Cleanup now tears down timers correctly on exit
Fixed: Glory Booth signup health scans now clear pending timers on exit
Fixed: EroSphere-FindDealer and Elara-Cooperation-Refuse softlocking on dead-end pages
Fixed: Refusing daily supply closet offer trapping player at BrainFry
Fixed: Ray's computer spy login stacking duplicate redirects
Fixed: The Hole and GitGud combat minigames not canceling timers on exit
Fixed: PornNexus storing full image caches in saves
Fixed: PeekStream storing full streamer catalog in saves
Fixed: PeekStore orders after the first one never being delivered
Fixed: Missing Morrison appointment permanently blocking Delacroix and Trix's legal route
Fixed: Paying off Trix's debt unlocking her release before Delacroix took the case
Fixed: Trix's second band invitation logic
Fixed: "Receive Hentai Images from Cipher" setting not matching actual behavior
Fixed: Extras dialog teleports and passage-history jumps not closing dialog first
Fixed: Quick navigation clobbering Character Profile and computer app back links
Fixed: Computer quick-access exits not clearing state reliably
Fixed: PC quick-access button treating apartment as active quick-navigation origin
Fixed: Hive Properties using a sticky flag instead of one-shot return target
Fixed: HiddenUI overlay handling and mobile scroll check
Fixed: Home minigames not tearing down keyboard listeners and animation loops
Fixed: Snake minigame not stopping its background loop on exit
Fixed: Home computer desktop not cleaning up Hack Target bounce timer
Fixed: FilesApp stars screensaver not stopping on exit
Fixed: Research gallery stacking global scroll scanners
Fixed: Dream minigames not removing resize and keyboard listeners
Fixed: File Junkie store stacking global handlers on every visit
Fixed: PeekStore stacking document-level listeners on each visit
Fixed: BrainFry hex-verification minigame not removing keyboard shortcuts
Fixed: Ray's taxi wave effects not canceling animation loops on exit
Fixed: Match Two stacking global handlers on each revisit
Fixed: CodeBuddy and DevDroid not stopping background coding timers on exit
Fixed: Trix's supply closet using broken kiss.gif instead of kiss.mp4
Fixed: Find Password minigame not clearing countdown timer on exit
Fixed: Dishwashing minigame not cleaning up on exit
Fixed: Resist-AVA minigames not cleaning up intervals and overlays on exit
Fixed: SynapseBox stacking liveupdate handlers
Fixed: Chapter 1 Skip stacking document-level handlers
Fixed: Transformation dream hint not clearing delayed timers on exit
Fixed: Debug bar stacking drag listeners across renders
Fixed: Debug variables panel not pausing updates while minimized
Fixed: Bruteforce stacking grid click handlers across revisits
Fixed: Porn-gooning slideshow not removing touch listeners on exit
Fixed: The Hole confrontation not clearing focus-resume listener on exit
Fixed: Dream knife minigame not removing beforeunload listener
Fixed: Chapter 2 Skip stacking document-level handlers
Fixed: Character Creator stacking arrow-key handlers
Fixed: StoryRightSidebar stacking liveupdate handlers
Fixed: Inventory stacking rerender hooks on each visit
Fixed: CyberPlayer JSON.stringifying full playlist every passage
Fixed: CyberPlayer volume sync stacking passage-ready handlers
Fixed: Legacy disabled BrainFry minigame passages using broad keydown cleanup
Fixed: Completing supply closet encounter then being forced to talk with Trix again
Thank you for playing! Report any bugs and enjoy the update!
Comments (4)
when trying to paste the given code from the one click it says "NetworkError when attempting to fetch the resource" i linked my Patreon account but the code or link it gives me doesn't work. not sure whats wrong.
Sorry you're dealing with this issue. Are you opening the game by double-clicking the index.html file (so the address bar starts with file:///), or running it from a local web server / hosted version? Which browser are you using? Does the same error happen if you try a different browser, or if you have any privacy/tracker-blocking extensions disabled?
Apologies, but I am still getting a script error when trying to access Trix's records on the residents portal. The red error just above the GO BACK button says "Error: <>: bad evalutation: Unexpected end of input" and when clicking on the Access Records button I get a stack trace error "Stack Trace: ReferenceError: processDeptLogin is not defined at HTMLButtonElement.onclick (file://D:/Visual%20Novel%20games/MindWare_Infected_Identity%20-%200.3.6%20(Supporters%20Beta%202)/index.html:1:1). I have previously played past this point so am wondering if the error is something I can fix my side? Thanks in advance :)
Sorry about that! It's a real bug that slipped through Beta 2. The login script wasn't registering properly, so the Access Records button has nothing to call. The issue is fixed in Supporter Beta 3, so grabbing the latest build is the cleanest way to get unstuck (your existing save will pick up the fix with no issues). If you don't want to update right now, you can paste this into your browser console (press F12, go to the Console tab) and hit Enter: window.processDeptLogin = function () { var c = document.getElementById('deprecCitizenId'); var p = document.getElementById('deprecPassword'); if (!c || !p) return false; if (c.value === "NC-7749823" && p.value === "Bang0nDrums") { SugarCube.Engine.play('DeptRecords-Portal-Trix'); } else { SugarCube.UI.alert("Access Denied: Invalid Citizen ID or password."); } }; After that, click Access Records as normal and it'll work. The red error line above the Go Back button is cosmetic, so you can ignore it.
