Castle of Vice – Alpha 0.1.2
Hello!
This is another update for Castle of Vice that fixes and improves the following:
Fixed: When escaping from an erotic sequence where an enemy is receiving a HJ, if you enter another erotic sequence, the previous enemy would attempt to continue with the HJ, which freezes the game.
Fixed: Screen flashes when using non-aggressive skills during an erotic sequence.
Adjustments: Improved the timer for changing the expression after receiving an erotic action during an erotic sequence.
You can find this build on the Drive shared in this post: https://www.patreon.com/posts/castle-of-vice-0-137695555
Thank you to the players who reported this problem!
If you come across any other issues, please don’t hesitate to let me know.
Comments (3)
The blade slash attack hits before the shrinking circle meets the grey circle. I parried reckless hit a couple times to test that I can parry and then with blade slash the attack triggers just before they meet.
Like the way this is looking, really like all the different stats giving insight into her physical and mental states. The only problem I had was that some attacks hit before the parry window. Maybe something to think about is a way to queue up attacks while paused. You’ll have the con of doing nothing while gaining charges and the pro of being able to then put out a few attacks in succession.
Thanks! I wanted to include as many stats as possible to track the protagonist’s development, so it’s great to hear you like that. About your comment, “The only problem I had was that some attacks hit before the parry window”. Could you explain a bit more about what happened? If the enemy skill deals damage and you can see its icon in the action bar, then the parry circle should always appear before the enemy attack goes off. As for your suggestion about queuing skills while paused, that’s an interesting idea. I’ll need to test it first to see if it fits with the flow of combat I’m aiming for. If it works well, I’ll definitely add it in a future update.
