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October 1, 2024

What is coming in build 0.13, part 2.

Hello everyone,

It has been a while since the last behind-the-scenes post. I hope life has been treating you well.

I would like to start this post by telling you that the next update will only contain 1 new erotic scene. The reason is that we decided to make a variation for the illustration shown when Eilayda kisses an NPC so that her expressions fit more for the current and next corruption levels, so we didn’t have time to work on another illustration.

So, while we get this kiss scene ready for the next update, the current update will only have 1 new erotic scene, which is the next scene with the potion’s dealer.

Besides this new scene and the event in the bar that allows you to change gold for mana, I have been working on adding three new functionalities that improve the game experience. The first one is the ability to pass the time on any map (that is not a dungeon) by pressing the key P.

The second is a choice selector during a new game that allows you to skip the prologue and instead read a summary of it; the third is an option in the settings menu that enables/disables a mode called “Passive Mode,” which removes fights with enemies that are not holding keys or are not bosses.

Between you and me, I was debating whether or not to add this last one. . .

One of the most recurrent issues people comment about is the number of enemies in some dungeons or how fights can become tedious after a while. However, I feel content with the number of enemies and fights in the game, and many players don't mind them.

I want to make Ethereal Sunder an entertaining experience for everyone, but I also don’t want to make in-depth changes to the game design. After thinking about this for a while, I decided to create this Passive Mode, which still needs you to face a good number of enemies if enabled and doesn’t take anything away from the planned design if you decide to keep it disabled.

That said, I’m not entirely convinced about this mode. Hence, depending on the community's response to this addition, I might remove it.

And that’s all for this post! Thank you for taking the time to read until this point.

Build 0.13 of Ethereal Sunder will be released on Friday, October 4th.

Comments (1)

K
Khann · October 3, 2024

I think that, from gameplay perspective, if you are going to put a ton of enemies in a dungeon, you need to give the players a reason to facing them. Either make potion drops more frequent or give the option to get a little mana from them. Why? Because in the longer dungeons the fights do get really tedious because you need to grind a lot of mana and potions to advance and THAT's the part that is really tedious as it interrupts the flow of the game. The story is entertaining and the concept you explore is really good (gather mana and/or money). Another incentive to the mana grind could be to get the option to get mana from prostitution events. I think it goes well with the overall concept of the game.