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Level Design, New Interactions and Climbing
The next build of Sombionic will mainly focus on level design, new tasks and dialogues. Here's what I've been working on recently. Expanding Level 2 The main goal is to improve the level’s flow and not force players to go back and forth between a few objectives on the same environment. There are a f
Sep 28, 2026 0 8
New Character Mutant: The Witness!
Sep 19, 2026 0
Body Writing & Tattoos
Aug 13, 2026 0
Emotes Locker
Jul 21, 2026 0
Crawling System
May 30, 2026 0
Climbing System
The new puzzle in Sombionic I’m working on introduces a climbing mechanic and more specifically a ladder climbing. Implementing this turned out to be more complex than expected and took around 5 days to complete. Melany can now mount ladders from both the bottom and the top. By approaching a ladder
May 13, 2026 0 5
FBL-Ø: Expanding the Behavior Tree with Attack & Struggle Mechanics
Apr 30, 2026 0
Grab & Struggle System in Sombionic!
You’ve probably seen grab systems in survival horror games, where an enemy restrains you and you have to complete a quick mini-game to break free. I’ve been wanting to bring something similar into Sombionic. The idea is that before adult-only interactions are triggered, you’ll have a short window to
Mar 31, 2026 0 4
Introducing Hairstyles
Feb 2, 2026 0
Drawing a New Cover Art
Jan 22, 2026 0
Melany's Ultimate: FORCED EVOLUTION!
I spent time during the holidays to research and work on Melany's ultimate ability, this is something I should have done a year ago, but I was focusing on levels and more content, so right after the last build that had a new level I decided it's going to be a good time to finally be done with the ul
Jan 12, 2026 0 4
Piercing
Nov 16, 2025 0
Lipsync + Facial Expressions
VIDEO 🔊 I've been working on the lipsync and facial expressions for Melany and even though this is not the final result, I'm ready to show you a video. This has taken me multiple months, since I it's lower priority and I've only put an hour or so of work on that system during the weekends. Keep in
Nov 2, 2025 0 1
Climax System
The Climax System allows any character in Sombionic to reach a climactic state during certain animations or scenes. Once the character reaches their climax threshold, the player has an option to transition to a special animation, which contains “Climax” and “After-Climax (resting)” animations. Then
Aug 6, 2025 0 1
Jewelry System: Collars, Rings and more!
May 17, 2025 0
New Features: Lactation, New Monster and 3D PLAPS!
Lactation For this feature, I will need your help and to post your suggestion in the comments below. The main idea is that Melany can lactate after and during pregnancy for a limited time (like 100 seconds). Then she can be milked via a special machine and with no equipment – her breasts could grow
Apr 9, 2025 0 7
Sombionic v0.3.6 is available to play!
📺 The latest from Sombionic let’s get into it! 🎙️: The newest build is live! Jump in and check out what’s new - patch notes coming right up! PLAY NOW BY BECOMING A MEMBER. Highlights: Pregnancy (Optional) X-Ray (Optional, currently during pregnancy) Solo animation scenes support Melany masturbatio
Mar 21, 2025 0 3
Solo scenes, companions and almost ready for a release!
Mar 3, 2025 0
(Optional) Pregnancy and X-Ray
Meet Layla Rostova! She is your new announcer for every update, build, and hotfix. This will let me concentrate more on developing and writing devlogs, rather than spending time finding the perfect screenshot for each post’s thumbnail. Her hairstyle, clothing, and background may evolve over time, an
Feb 3, 2025 0 8
Emotes and Tentacles
Just before releasing the next build, I wanted to take a moment to update you on what I’ve been working on! Emote System: I’ve developed a dynamic emote system with a user-friendly UI and introduced over 20 animations, including yoga poses, dances, and idle actions. Emotes can be previewed in the me
Dec 3, 2024 0 7
Character Creator
Nov 2, 2024 0
What's coming in v0.3?
Sep 6, 2024 0
Boss War: New Game Mode!
Aug 20, 2024 0
Gene Editing, Target points, Medkits and more! (DEVLOG)
Aug 1, 2024 0

