TAA v9.0.0 Test Version
***There are some problems, I will fix them with new updates so please wait a little bit < 3
This is TAA v9.0.0 Test version.
It supports VR (tested), multimonitor (not tested yet, if you try it please leave a feedback).
It doesn't have DLSS/DLAA, T.Shadow, T.SSAO features currently. Will be added later after fixing issues (if there is).
Download: https://snowymoon.io
Installation:
- Put d3d11.dll + dinput8.dll to "game_path/bin/win_x64/" folder.
- Start game with DirectX 11.
Hide/Show UI:
- END or CTRL+P
Using with Reshade:
- Just install reshade and use (doesn't need "reshade" folder like before)
Settings:
- TAA Level : Higher = smoother
- FXAA : 2nd anti aliasing method to improve edges
*** Remove old TAA dxgi.dll if you were using old version
Comments (27)
Switching back to using dxgi.dll instead of d3d11.dll :D :(
I'm getting a black screen when loading the game and then it crashes.. Solutions?
It doesn't seem to work with ReShade installed at the same time. I uninstalled and the TAA worked. Closed the game reinstalled ReShade and the game crashes
I've had no issues so far. Are we going to get "volumetric clouds and cabin lighting" that you showed in your YouTube with the release of this update or are those planed for the future?
I'm going to add inside new version later but first I need to replace vegetation from game otherwise they look pretty bad with new lighting etc
There are some problems, I will fix them with new updates so please wait a little bit < 3
Ok so on triple monitors, everything looks great on all monitors when not moving. But when I'm driving, trees and other objects in the side monitors get quite blurry. This doesn't happen on the central monitor though.
Tested v9.0.2 on ETS2 with triple monitors and HDR (Windows 11) and it works! I will test on ATS now.
It works great on ATS too.
Taa it work good bro but reshade dont work ..
Trying to use this with Virtual Desktop and OpenComposite in VR to bypass SteamVR. OpenComposite replaces the openvr_api.dll. VR works without issue when not using the mod files. No other game mods are in use. Used 9.0.2. Link to zip file with log and error . https://www.dropbox.com/scl/fi/69zvns2pazo5sv8y75zy5/snowymoon.zip?rlkey=uvyzi4dgp6p4miynz8159rywx&dl=0
Bro, I just finished testing 9.02 and have the same problem. XD
You have 13:512 inside log.txt, and nothing else?
Bro, I just finished testing 9.01 and have the same problem. (13:512) https://drive.google.com/file/d/1VmvoOtJAvMK2f-d0mFFdFUlULccf17nD/view?usp=drive_link
Hello Snowymoon I had a crash after installing these two files. But I deleted the dxgi.dll file. I wonder if it is incompatible with other graphics files? After I removed ReShade, the problem still occurs, and tried selecting DX11 and normal startup items, the problem still exists https://imgur.com/a/kHIrE8e
Looks like It doesnt even load d3d11.dll, I have no idea why but I'm going to think about it and see if I can find any possible reason
Thank you so much for the mod! The game looks so much better with this in VR. No more flickering pixels on distant objects and fences, almost perfect VR experience. The only issue I noticed is ghosting/doubling around number plates. Looking forward to DLSS implementation!
Its because plates are not rendered with correct motion vectors, I will try to fix it after more important updates < 3
rr:2958) (rr:3001) (rr:3003) (rr:3005) (rr:2537) (rr:2541) (rr:2555) (rr:2557) (rr:2566) (rr:2603) (rr:2618) (rr:2650) (rr:2652) (rr:3007)
Thats from v8.4.9, not v9.0.1. Can you remove dinput8.dll and try?
Hello Snowymoon après installation des deux fichiers j'ai un retour bureau systmématique..j'ai pourtant enlever le fichier dxgi.dll...
Did you delete dxgi.dll?
I couldn't believe the difference, no ghosting, no jagged lines and my FPS above 100... You're f* awesome dude, can't wait to see the new graphics if everything run well
For ATS
Ok brother tanks
Hola hermano buen dia ese mod se puede usar con farming simulator 22 oh nose puede
Sorry, its not going to work on farming simulator :( Because it requires game engine modification :/
