Realistic Custom Maps for ETS2/ATS
I am currently working on improvements for BeamNG and after it is released I want to try creating custom maps for ETS2/ATS.
I am not talking about creating map mods inside ETS2/ATS. What I want to do is create map mods only with roads and paths inside ETS2/ATS and create/render environment in custom engine so you can drive on the roads.
Vehicles will be handled by game, they will be rendered by custom engine and environment/weather will be handled/rendered by custom engine.
I was already working on custom engine for my own game and I want to try that inside ETS2/ATS, also maybe BeamNG in the future.
Details
Custom maps mostly in forests & mountains
High quality realistic PBR assets (only vehicles from default game)
High quality realistic roads with proper data to handle rain/snow/dirt
High quality realistic weather system with a lot of dynamic elements (proper wind, rain, snow, fog etc)
4 seasons
Low view distance with high density ground fog (high view distance = lower quality graphics and high performance impact, its not worth with the current tech. I want to get most realistic high quality result)
Single lane roads only (multiple lanes are boring)
It is not possible to improve the game anymore without changing assets. Current assets are not high quality for better performance because SCS wants everyone to play the game. I just want realism. But even if all the assets changed 1:19 scaling is just bad, doesn't feel realistic at all. I think its just better to make custom maps with better assets to get max realism.
Comments (77)
Well my home town of Nacogdoches TX never made the cut if you could put in there that would be cool
Wow what an update the colors are just fantastic - only thing i could do with some advice a lot of the street lamps have slight shimmering probably as i have to use nvidia smooth motion to stop the stuttering - i was wondering what could i adjust in colors/Tonemap that would help tone down the shimmering ?
Unfortunately, with the lighting columns, no matter what we do, there is always flickering. I wonder if SCS doesn't see it and fix it? It's probably because they are very thin, like the cables. On the wooden columns where they exist, they are fine. If I could make a mod to replace these pillars I would. 😄
Is there no way you can fix this single core stutter that a lot of people are getting as scs will do nothing about it please ?
It is possible but not easy to do without source code. Because a lot of data connected to each other and it is not possible to move some process to another thread because of race condition without changing every function using that data
It's giving me errors and I can't update!!!! I bought the 6-month plan, now what?
Can you please provide more information
Is it possible to test Snowy Moon? I would like to test the GPS
I am sorry, currently there is no way but what do you mean by GPS?
Snowymoon you are the 🐐 👏 I do hope this is possible.
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recebi a atualização v2.0.30,hoje e foi corrigido o problema que eu estava tendo, com a iluminação dos faróis, e pisca que não estava funcionando, uma sombra, e agora está tudo certo pra mim, obrigado Snowy Moon, pela dedicação e o profissionalismo .
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- Realistic Custom Maps - A high degree of realism will probably only be achievable on a small scale in terms of the map environment. In my opinion, the RPM map is a good example of something that is heading in the right direction. The main problem with RPM is that the environment is so limited that you get to know everything after a short time and you can't get beyond being a better local transport driver. I also see a problem with possible AI traffic. I hardly believe that the current skills of the AI drivers in ETS/ATS are sufficient to master the approach to the Nanga Parbat base camp in Beyond, for example, in such a way that something like a regulated coexistence between AI and human drivers can develop in such places. To be honest, however, one must also admit that even in real life, not every driver can drive properly on single-lane roads. In any case, the AI in RPM cannot do so. To create a higher degree of realism in the game, I would probably start by dealing with the morons in traffic. In my opinion, these guys lack an overview of the overall situation, as well as a realistic assessment of the speeds and directions of surrounding traffic participants and, as a result, the ability to anticipate traffic conditions. At the moment, all AI traffic in ETS/ATS drives like a hopelessly overwhelmed learner driver during their first driving lesson ;-)
I just want to focus on realistic graphics <3 First maps will be rural areas in mountains etc so traffic shouldn't be priority
No me funciona snowy moon me pueden ayudar gracias o me
Can you give more information? When you start the game with plugin dxgi.dll it doesn't show up or something else?
Hello, why did you stop the automatic update program halfway ?
Because of antiviruses, to reduce false positive I just removed it :(
Wanted to say thanks for the mod - I fell in love with the game once again after taking some time away from it. ❤️
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Whenever I feel like quitting this game due to not satisfying graphics, you step in! Looking forward to see a trailer
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Have you ever thought about anything procedurally-generated? Like using OpenStreetMaps data to generate game envuironment around it?
I want to maximize realism and using real world data might prevent me doing some optimizations but in the future I might do that because I am already using procedural generation by using real world data for my game
We are listening! =) These experiments sound extremely interesting!
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Estradas de pista única, esburacada e cheias de serras!? Faça um mapa brasileiro então 😅
I want to maximize realism first, I will just make imaginary maps so I can focus on beauty and performance
j'ai hâte de voir ça géniale 👍
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Really is exciting, love your work so far on ets a real fame changer on how my game looks now its unreal, thank you so much for your time anx efforts cant wait to see what you come up with in future. Well done
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Exciting news! Can’t wait to see how these custom maps will enhance realism. Curious to see how the forests and mountains will feel with this level of realism. Keep up the great work!
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Faça isso acontecer por favor . 🖤🔥
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Merci beaucoup Snowimoon🙏🙏👍
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So can we use this in promods? Eg custom road segments and traffic? Or?
No, this is going to be standalone custom maps
I cant wait the first! I love your mods for ETS/ATS....
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In my personal opinion. Players will always want to drive long routes, which is why the ideal would be to make maps with the original scale of the ATS/ETS2 base. It may be very interesting to create new maps with more realism or scale, but that takes a lot of time in just one city. It may be a big draw, but if the majority of players have all or almost all of the DLCs, they will return to play the base map because it is more extensive. Or even if a new DLC comes out, they will return or spend more time discovering the DLC routes. Your work is very good, a clear example with the graphical improvements, and I have no doubt that you make good maps or other works with great dedication. This is just my personal opinion.
Well default game already provides that so I have no plan to make something lower scaling, for me it just feels so bad to drive around when its not 1:1 scale thats why I want to make it this 1:1
Is there a screenshot? You'll tell me I'm impatient, I know..my curiosity is eating me up! 😍
I didn't start implementing into ETS2/ATS yet :D
Low view distance with high density ground fog (high view distance = lower quality graphics and high performance impact, its not worth with the current tech. I want to get most realistic high quality result) , i loved and agree about optimization, its so important mate
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Very good, my friend. Your work has already breathed new life into the game, just imagine in a different setting. Promods is a complete map for those who like to play in Europe; without it, the game wouldn't be fun. There are also Brazilian maps that also simulate bus driving very well.
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Gracias por tu aporte bendiciones
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isso seria muito bom
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I won't spare the upgrade on my pc! This is great news!
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Wooow insane... klingt extrem vielversprechend... I am höchst gespannt how thats gonna be... all the best 🥰
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Muito bom
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Great! Keep up the good work and I look forward to seeing it finished!!!!
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I think it would be nice if the roads were 1:10 and the cities 1:2
I am not planning to make any cities. It looks and feels bad when there isn't a lot of details around and without a lot of npcs interacting each other, it feels terrible
Gostaria muito de uma mecânica melhor no jogo ao que se refere a acidentes em q o veículo se danifique fisicamente
I think its waste of time because there are more important things. Most people doesn't crash at all and even they do damage is not going to be something important because in real life you are not going drive like that after you crah :D This is not realistic at all
The scs roads, environment and buildings are very bad. You could create more realistic roads and reflections, more wide highways and realistic narrow streets. and more colorful flowers and weather conditions. I can't wait good luck..
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As I'm already used to your "wonders" I expect nothing less than something WONDERFUL :-)
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Go on !! Your work is amazing. Keep going 😜
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It is amazing all your work Heres is the best.
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Map from real world?
No, first I will focus on some random imaginary maps to maximize realism with max performance but I will try to make real world maps later
