Project Arkavite [0.16.1-A]
Happy New Year! A new build has arrived. If you haven't already be sure to check out the accompanying dev log~
Changelog
Fixed: Issue where player would fall and take damage in the character creator when scenes would have long load times.
Fixed: Issue where attacking while facing all the way upwards would cause the player to be rotated upside-down and all around.
Fixed: Issue where character gets stuck when walking over prison room floor grates.
Fixed: Issue where dashing while jump attacking would cause the player to fly off into the sky. Player must now be grounded before initiating a dash. Air dash will be added in a later update.
Fixed: Issue where player could trigger attacks while ragdolled.
Fixed: Issue where the system was applying the Maiden Curse trait even when not selected at character creation.
Change: Updated character movement system.
Added: Implemented [Sainthood] glow.
Added: [All That Glitters] trait functionality.
Added: [First To Aid] trait functionality.
Added: [Silver Bar] loot item.
Added: Players may now interact with beds to skip time.
Change: [First To Aid] info description changed from "• Healing you apply to companions gain a 10% bonus." to "• Healing you apply to yourself and your companions gains a 10% bonus."
Change: [Birthday Suit] trait is now applied before all other traits.
Change: Updated stone footstep SFX.
Fixed: Reduced slime attack range from 60m to 8m, and other minor corrections to slime AI.
Fixed: Issue where crystal in small dorm room on bed could not be interacted with. Replaced with arka crystal loot item.
Fixed: Issue where knife in small dorm room on shelf above bed could not be interacted with. Updated shelf collision properties.
Added: New garden tile to dungeons.
Change: Increased light level for garden tiles.
Change: Updated credits.
Comments (1)
hell yea
