Project Arkavite [0.15.0-A]
Hey everyone. A new build has arrived! Just a quickie today. In summary, this update features:
A couple of new outfit sets (one wizardy and one witchy)
Physics and light morphs for the knights armor set
The addition of a sprint stamina (energy) system
New eye and face texture options at character creation
Displayed encumbrance stats, equip slot icons, and equip stat comparison in the inventory
Basic enemy health bars
Save system updates
Player agility buffs
Various fixes, and various optimizations.
I'll have a more proper log prepared for the weekend. There are a few more additions and clean-ups I'd like to apply before then. With that all being said, I'll be back here again soon. Until then, I hope you enjoy~
Changelog
- Added: Knight armor morphs
- Added: Knight armor physics
- Added: Mage hat
- Added: Male Wizard Overalls outfit set
- Added: Female Witch Dress outfit set
- Added: Several new face base textures options and scars. Fairly simple options as I'm currently considering letting players mix and match.
- Added: Basic NPC HP Bar which will appear when an NPC takes damage
- Added: Agility now increases player speed by 0.025% per level.
- Added: Item weight now displayed in inventory item description window
- Added: Several new kinds of slime jelly items (blue, pink and green) to be used as MOB drops. Slime jelly now gives the player energy when consumed.
- Added: Slime Jelly model. Slime jelly can now be dropped from the inventory.
- Added: Player movement speed now displayed in the inventory
- Added: Total encumbrance now displayed in the inventory. For now only the total mass being carried is visible. No penalties will be enforced at this time
- Added: Auxiliary Systems stamina buff functionality.
- Added: Sprint Energy/AP stamina system. Energy bar will now appear when the player sprints.
- Added: Base equip stat now appears in the inventory item description window
- Added: Base equip stat comparison now appears in the inventory item description window when equipping one item over another or equipping to an empty slot.
- Added: Apparel equip slot icons now appear in the inventory item description window
- Added: Variable stat info to trait info tooltip - Whiplash. This will now tell you how much your speed is buffed by.
- Added: New iris options
- Change: Added physics to knight armor set
- Change: Updated knight armor set mesh
- Change: “The Adventurer's Boots and “Valiant Knight’s Leggings” now equip to the Boots slot.
- Change: Optimizations to trait backend
- Change: Inventory item description optimized
- Change: Player roll speed increased by +37.5%
- Change: Players may now attack before the roll animation has completely finished
- Change: Stat and trait (blessing and curse) data is now retained in saves. This change covers survival stats (satiety, hydration, LP, AP, Energy) as well as your regular proficiency levels.
- Change: Hair options now sorted by length in character creator
- Change: Iris shader now allows white spots (fake reflection) to be retained when coloring
- Change: Character creator now creating texture options from data table
- Change: Face base texture "No Blush" and "Subtle Blush" swapped
- Change: Face base texture "No Blush" renamed to "Neutral"
- Change: Applied Slow5 debuff to second lake on sky island.
- Change: Feminization, increased shoulder width reduction by 50%, added back hip width increase, and added head scale control
- Fixed: Duplication bug where dropping an item from a slot would not always deselect the slot which in turn allowed the player to drop items no longer in the inventory over and over.
- Fixed: Typo in “Valiant Knight’s Gauntlets” item. "We're" to "Were"
- Fixed: Hair length values and by extension the hair length description for each of the hairstyles.
- Fixed: Empty lake on second sky island
- Fixed: Knight leggings morph clipping issue
- Fixed: Issue where limbless was not triggering a mesh update
