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November 18, 2025

Project Arkavite [0.15.0-A]

Hey everyone. A new build has arrived! Just a quickie today. In summary, this update features:

  • A couple of new outfit sets (one wizardy and one witchy)

  • Physics and light morphs for the knights armor set

  • The addition of a sprint stamina (energy) system

  • New eye and face texture options at character creation

  • Displayed encumbrance stats, equip slot icons, and equip stat comparison in the inventory

  • Basic enemy health bars

  • Save system updates

  • Player agility buffs

  • Various fixes, and various optimizations.


I'll have a more proper log prepared for the weekend. There are a few more additions and clean-ups I'd like to apply before then. With that all being said, I'll be back here again soon. Until then, I hope you enjoy~

 Changelog

- Added: Knight armor morphs
- Added: Knight armor physics
- Added: Mage hat
- Added: Male Wizard Overalls outfit set
- Added: Female Witch Dress outfit set
- Added: Several new face base textures options and scars. Fairly simple options as I'm currently considering letting players mix and match.
- Added: Basic NPC HP Bar which will appear when an NPC takes damage
- Added: Agility now increases player speed by 0.025% per level.
- Added: Item weight now displayed in inventory item description window
- Added: Several new kinds of slime jelly items (blue, pink and green) to be used as MOB drops. Slime jelly now gives the player energy when consumed.
- Added: Slime Jelly model. Slime jelly can now be dropped from the inventory.
- Added: Player movement speed now displayed in the inventory
- Added: Total encumbrance now displayed in the inventory. For now only the total mass being carried is visible. No penalties will be enforced at this time
- Added: Auxiliary Systems stamina buff functionality.
- Added: Sprint Energy/AP stamina system. Energy bar will now appear when the player sprints.
- Added: Base equip stat now appears in the inventory item description window
- Added: Base equip stat comparison now appears in the inventory item description window when equipping one item over another or equipping to an empty slot.
- Added: Apparel equip slot icons now appear in the inventory item description window
- Added: Variable stat info to trait info tooltip - Whiplash. This will now tell you how much your speed is buffed by.
- Added: New iris options
- Change: Added physics to knight armor set
- Change: Updated knight armor set mesh
- Change: “The Adventurer's Boots and “Valiant Knight’s Leggings” now equip to the Boots slot.
- Change: Optimizations to trait backend
- Change: Inventory item description optimized
- Change: Player roll speed increased by +37.5%
- Change: Players may now attack before the roll animation has completely finished
- Change: Stat and trait (blessing and curse) data is now retained in saves. This change covers survival stats (satiety, hydration, LP, AP, Energy) as well as your regular proficiency levels.
- Change: Hair options now sorted by length in character creator
- Change: Iris shader now allows white spots (fake reflection) to be retained when coloring
- Change: Character creator now creating texture options from data table
- Change: Face base texture "No Blush" and "Subtle Blush" swapped
- Change: Face base texture "No Blush" renamed to "Neutral"
- Change: Applied Slow5 debuff to second lake on sky island.
- Change: Feminization, increased shoulder width reduction by 50%, added back hip width increase, and added head scale control
- Fixed: Duplication bug where dropping an item from a slot would not always deselect the slot which in turn allowed the player to drop items no longer in the inventory over and over.
- Fixed: Typo in “Valiant Knight’s Gauntlets” item. "We're" to "Were"
- Fixed: Hair length values and by extension the hair length description for each of the hairstyles.
- Fixed: Empty lake on second sky island
- Fixed: Knight leggings morph clipping issue
- Fixed: Issue where limbless was not triggering a mesh update