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November 3, 2025

Project Arkavite [0.14.1-A]: Industrious Inventories

Hi everyone! The new build is here.

I’ll drop a little devlog tomorrow, but to surmise this update features a redesign to the inventory, updated equipment icons and descriptions, the introduction of basic equipment stats, some updates to the lewd items, several new hairstyles, character lighting improvements and a mountain of fixes.

- Download Arkavite [0.14.1-A]

More on the way~ Until then, I hope you enjoy!

Changelog

- Added: Inventory layout rework, with a new and optimized character preview system. The inventory character preview is now larger and functions similar to the character creation preview (can be rotated).
- Added: New radial stat bars to inventory.
- Added: Fuel gauge to represent satiety.
- Added: New slotted item display to inventory
- Added: Basic stats to weapons - now visible in inventory.
- Added: Basic stats to apparel - now visible in inventory. Inventory also features a counter showing your total base protection.
- Added: Item Icons for new equips.
- Added: Item descriptions and names for new equips.
- Added: Chests to the sky island map containing the adventurer outfit set. Try to find them all!
- Added: TF items now spawn in dungeon chests.
- Added: Knight armor will now spawn in high grade dungeon chests.
- Added: 6 new hairstyles.
- Added: Damage numbers. When hitting an enemy, you will see the amount of damage you are outputting above them. 
- Change: Consumed item stat parity - Item stat handling updated in anticipation of the stamina system. Hydration and Energy are now given to the player instantly upon consuming an item (previously they would have to be slowly digested over time before becoming usable). The bars would previously display "potential energy" and "potential hydration" rather than the true current value. This change has been made to simplify the developing survival systems and add a level of clarity to the way things work. Were I not to make this change, we would have strange cases where when you consume something you would get instant feedback for some stats but not others. 
- Change: Excess energy is now instantly converted to AP upon consuming an item. This is visible on the new radial stat when hovering over items.
- Change: Increased max AP from 2000 to 10000
- Change: Decreased max energy from 2000 to 100
- Change: Disabled passive health regen. AP backend system to be updated.
- Change: Consuming lewd foods now grant LP (lust points).
- Change: Lewd scenes triggered by consuming lewd foods will now reduce LP to 0 where it makes sense.
- Change: Disabled SamuraiSarashi01 and SamuraiFundoshi01 form sandbox as these outfits are unfinished.
- Change: Fixed/improved morphs for adventurer outfit
- Change: Nerfed Moella. Size increase reduced by 30%.
- Fixed: Issue where selecting and deselecting [Resting Smug Face] in the character creator would result in wide eyes. Note the face won’t be visible in game after confirming your character yet. System requires unification with new facial animations.
- Fixed: Player skin shading in low light conditions (most prominent in the dungeon). More shadow levels added. Rewrote parts of the main shader pipeline in order to improve consistency in skin shading.
- Fixed: Environment and prop lighting inconsistences throughout the dungeons and set physical cel shading model as our default shading process.
- Fixed: issue where unhovering an item in the inventory would not hide its details.
- Fixed: Issue where some weapons found around the map could not be picked up. Bug assumed to be introduced by the final 0.13-A update which introduced may changes to the interaction framework.
- Fixed: Issue where weapons dropped in front of automatic doors on sky island could not be picked back up. Door collider found to be blocking interaction trace from player to weapon.
- Fixed: Issue where Main hand weapons get replaced upon picking up something else.
- Fixed: Duplication glitch where hovering over an item in inventory, closing inventory and spamming Q would allow you to drop infinite amounts of that item.
- Fixed: Issue where peen growth triggered by Hikabu was not updating the player model.
- Fixed: Issue where Peka was completely destroying the peen instead of converting it to a clit which resulted in Hikabu having no effects when used after Peka.
- Fixed: Issue where adventurer trousers were masking out feet, resulting in it looking like you had no feet after removing your boots.
- Fixed: Hydration and energy stats are now capped.
- Fixed: Outfit Description Issue where the game would say you’re wearing nothing at all down below when you actually were. Issue was introduced as a part of the item slot update (as were most of the equip related bugs you see here).