Project Arkavite [0.6.10-E]
• Download [0.6.10-E]
Hi everyone. I thought I’d give you all an early look at tomorrow’s build (v0.7), and a little status report on where everything is. More news will follow~
This new patch gives players a voice. While the player character is unlikely to get voiced lines, they still make grunts, groans and other such sounds. At character creation, you may now pick between several character voice options and adjust voice pitch.
I’ve also brought back the fabled intro sequence. If you love to overanalyse and decode titbits of lore, I’m sure you’ll like it. Otherwise, it should still be pretty good at amping you up right out the gate. If it’s all too much, there is an option to disable the intro sequence in settings.
Under Extras, we now have a CYOA section. Arkavite has a CYOA manager / editor in its backend which I use to drive the character creator, and spell book. In all likelihood, it will be used to build more game systems in the future. This CYOA manager has too much potential for it to be relegated solely to managing the character creator and spell book. I’ve decided to open this system up to modders and CYOA creators. While the current iteration doesn’t let you edit Arkavite’s game files, it can be used by anyone who wants to make, share and play their own little interactive choice driven narratives. An idea I’ve toyed with in the past is making it so that these narratives people develop and share, can be collected in game. Books written by other players scattered throughout the world, or a little collectable interactive tale. That all may be far off, but there is a lot of potential for this system.
As it’s been requested quite a bit, when I have a spare moment, I would like to examine which features could be made modable. Translations and language should be coming after just a little more combat work...
Tomorrow, you should see the release of the Arkavite updater. I’ve been working on a simple launcher for the game which checks for updates when you launch it, and handles the download / installation process automatically. As builds have surpassed the 1GB threshold, having something like this in place will make moving from version to version a smoother experience.
On the topic of releases, once the new version goes public I would like to move to a staggered release format, where backers get updates a couple weeks ahead of everyone else. This appears to be the more typical way of running updates amongst other creators. Public releases for Arkavite have been rather disjointed up until this point due to the gap between character creator updates and playing catch-up with core and sandbox development. Save for a few special cases, I’m hoping to straighten out the release pipeline.
I’ll be spending the next day or so debugging and cleaning up issues before the public 0.7.0-A release officially goes live. As for what else is on the horizon, I am currently prototyping dungeon development, along with our next mob. I also expect to see more trait implementation in the coming weeks. There is plenty to be done!
That’s all form me today! Thank you all for hanging around. I’ll be back soon~
