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passhonQ

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0.12 Devlog #5 + Sneak Peeks!
Oct 7, 2026 0
0.12 Devlog #4
Yo, yo, yo! 😎 This is a proof of life more than anything. I know it's been a while since I posted the last devlog, but I'm still working on the update. I've been a little busy with IRL stuff these past couple of weeks, which was annoying since I couldn't really focus on writing as much as I wanted.
Sep 18, 2026 0 1
0.12 Devlog #3
Yo, what's up everyone! Another devlog coming in hot! This'll be more of a short "progress-report" style devlog. Steady work, getting there, brick by brick, you get the idea. The update is almost 50% done. I just finished writing two of the major events for the update, and they're looking very inter
Aug 28, 2026 0 1
0.12 Devlog #2
Hey, hey, hey! Another progress report coming in. This'll be more of a short progress report. I don't have anything too fancy to show because most of the work has been towards writing and coding, the visuals will come later. I spent the majority of the past two weeks finishing the writing of that "I
Aug 12, 2026 0 1
0.12 Devlog #1
Hey, hey! You know what it is. Devlog time! Alrighty folks, 0.11 update is in the bag! I hope you all enjoyed it. It was a fun one to make, especially the scenes that had more than two people to animate. ( ͡° ͜ʖ ͡° ) But now that that's done, it's time to shift to the 0.12 update and show you all wh
Jul 27, 2026 0 6
0.11 Devlog #6
Whaddup! Devlog! Alrighty, here we are... the final stages of this update cycle. It's been a long one, I know, but it's nearly done. As of the last post, and still currently, I'm in full focus mode trying to finish the update by the end of the month. I don't know for sure if I'll be able to make it,
May 19, 2026 0 5
0.11 Devlog #5
Hey! 'Sup, peoples! Devlog! Alright, this will probably be a short one, because it's one of those "work is being worked on" type of posts. This update ended up being longer than I had previously anticipated, which isn't necessarily a bad thing — it just means it's taking a bit longer to finish. But
Apr 27, 2026 0 1
0.11 Devlog #4
Hey, hey, hey! Whadup', my dudes! Devlog! Mhm... mhm... I know what you've been thinking. Update when? Soon. Not very soon, just soon... ish? I've been focusing on writing since the last devlog (which is why the Renders/Animations counter barely moved), and I also did some finishing touches on the c
Apr 3, 2026 0 1
0.11 Devlog #3
Hey! Waddup, everyone! My bad for the long-ish gap between devlogs. The past couple of weeks have been very chaotic. A bunch of things decided to go wrong all at once, which made it pretty hard to focus on developing the game. My dog got sick and I've had to keep a close eye on her and make a lot of
Mar 9, 2026 0 1
0.11 Devlog #2
Feb 18, 2026 0
0.11 Devlog #1
Hey, hey, hey! First devlog for the 0.11 update cycle! The previous update (0.10) has been out for a while now, and I hope you all had a great time with it... ( ͡° ͜ʖ ͡° ) Like I mentioned in the previous release post, the 0.10 cycle was chaotic. Adding Natsuha as a student was very time-consuming a
Feb 4, 2026 0 1
0.10 Devlog #6
Hey! Whaddup! First of all, sorry for not posting in a while. The holiday season is here, it can get pretty busy with random stuff popping up left and right. The bigger reason, though, is because I was really hoping this post would be the actual update release, but there were still a few things that
Dec 15, 2025 0 1
0.10 Devlog #5
Nov 19, 2025 0
0.10 Devlog #4
Oct 27, 2025 0
0.10 Devlog #3 + Goodies
Oct 12, 2025 0
0.10 Devlog #1
Sep 4, 2025 0
0.09a Devlog #5 + Sneak Peeks!
Jul 3, 2025 0
0.09a Devlog #4
Hi! It's devlog time! Alrighty, so… not quite there yet, but it's getting close. Ayumi's event-chain is mostly done, which is a big relief, and great news for my time management. I've been a little too focused on doing it right, to the point that I kind of lost track of the other events. But, if all
Jun 4, 2025 0 1
0.09a Devlog #3
Hey, hey! Been a little while since our last devlog — and that's mostly because things have been moving along steadily. I'm still focused on writing and rendering, which doesn't make for the most exciting devlogs. Saying "Yup, writing's been good… Yup, renders are going well…" gets old real fast, so
May 6, 2025 0 1
0.09a Devlog #2
Apr 14, 2025 0
0.09a Devlog #1
Mar 25, 2025 0
0.08a Devlog #4
Feb 15, 2025 0
0.08a Devlog #3
Jan 22, 2025 0
0.08a Devlog #2
Jan 11, 2025 0
0.08a Devlog #1
Dec 11, 2024 0
0.07a Devlog #3
Oct 14, 2024 0
0.07a Devlog #1
Sep 10, 2024 0
Side Character Content Poll + Devlog #7 (0.06a)
Jul 27, 2024 0
0.06a Devlog #4
Jun 11, 2024 0
0.06a Devlog #3 (Test Version #1 Available)
May 29, 2024 0
0.06a Devlog #2
May 21, 2024 0
0.06a Devlog #1
May 13, 2024 0
0.05a Devlog #5 (FINAL) + Sneak Peeks
Apr 9, 2024 0
0.05a Devlog #4
Mar 21, 2024 0
0.05a Devlog #3
Mar 6, 2024 0
0.05a Devlog #2
Feb 25, 2024 0
0.05a Devlog #1
Feb 19, 2024 0
0.04 devlog #3
Jan 14, 2024 0
0.04a Devlog #2 / Monthly Wallpapers + New Patreon Rewards!
Jan 6, 2024 0
0.03a Public Release and 0.04a Devlog
Hello everyone! As of this moment, the 0.03.1a update is available for everyone to play! You can check the entire update post here. WARNING: Starting from the current 0.03.1a update, you'll HAVE to start a new game, otherwise things WILL break. Now that this part of the game is done, work has alread
Dec 12, 2023 0 3
Dev Diary#6 (0.03a) [Final?]
Nov 6, 2023 0
Dev Diary#5 0.03a 🎃🕷️🦇
🎃 Halloween special dev diary! 🎃 Hey hey hey! The girls decided to try out their halloween costumes! Dev Diary: As for the upcoming update. We're finally getting to that point where everything seems to be already in their final stages. Right now, all that's left is to finish the last event, which
Oct 30, 2023 0 7
Dev Diary #4 (0.03a)
Oct 15, 2023 0
Dev Diary #3 (0.03a)
Oct 8, 2023 0
Dev Diary #2 (0.03a) 🗿
Sep 26, 2023 0
Dev Diary #1 (0.03a)
Hey! I've been working on the next update on the last few days after our 0.02a release. And as much as I want to show what I have so far, it's mostly related to the code and how the event logic will work, but I figured I might talk a little about it and show where I want to take the project into its
Sep 11, 2023 0 12