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Edge UI 0.60 Concepts are ready, 0.55 Public release
Good time of day beautiful people! January was hell of a month in real life, so I had no proper time to spend on modding. Nevertheless, I've finished the reskin mockups of the 3 menus that I wanted to touch in 0.60, that being: RaceMenu, MCM and Crafting Menu. This means that I can finally start the
Jan 28, 2024 0 4
RaceMenu Mockup
How's everyone doing? Just a small RaceMenu reskin concept that I drew today, after I saw the Hogwarts Legacy Character Creation menu. Unfortunately, Racemenu has closed permissions, so I dont think that I will be able to release it publicly, but its worth a try anyway.
Jan 21, 2024 0 1
ZIP
Edge UI 0.50 Addons
Long time no see community! Second part of small addons that I've been working on in the last weeks, mostly combat related. 1. True Directional Movement: Simple crosshair replacer A red crosshair replacer for TDM. - Installation: You obviosly need True Directional Movement for it to work. Install as
Nov 4, 2023 0 9
ZIP
Edge UI 0.50 Pre-Release Version
- Preview video in progress - Long time no see people :) This isn't a proper version update, so the previous installation of Edge UI 0.45 is required. So.. Trying to make everything in the same time was a shitty idea, because I had ruffly ~30 separate UI/UX assets in the making, constantly jumping f
Sep 24, 2023 0 11
Edge UI 0.5 Compass test
While I'm struggling with the major update (mainly because I suck at coding) Wanted to share with you guys a new CNO compass reskin me and SUKI came with. Nothing really to fancy, just a compass to fit the overall new Edge UI looks. Installation/Requirements: 1. You obviously need Compass Navigation
Aug 6, 2023 0 31
New Inventory menu: First in-game tests
Okay, I actually managed to somehow implement my vision of the inventory menu into skyrim. A lot of the things are still not polished, some UX stuff still feels off, but I'm actually happy that its now out of pure concept idea stage. * Huge thanks to Ryan and Nem for the help on the coding part <3 E
Aug 1, 2023 0
0:03
Edge UI - 3d-ish Tween menu
Some "3d-ish" tweenmenu stuff I put together while relaxing myself from actionscript learning
Jul 29, 2023 0 11
Edge UI - World Map concept
Pretty straight forward. I dont think much changes were needed. The only new thing that I do want to implement is the quest log when you hover area with active quest.
Jul 27, 2023 0 2
Edge UI - Inventory concept
Okay, I'm finally somewhat satisfied with the inventory concept, on to the World Map, Sleep/Wait and Skillsmenu reimagination and then I'll continue the actual development. Stay safe. - Eugene
Jul 25, 2023 0 2
Minimalistic Consumables/Magic widget idea
So, another WIP concept that I'm interested in, is a quick potion and shout/power widget, And let Doodlez Dwheeler take the main equip widget place. Also, this way I even see the Nordic UI's shout meter come back to the HUD.
Jul 23, 2023 0 1
Minimap Widget idea
Not really a Edge UI thing, but while doing my research on what UI/UX elements modern games use and have in common, I came across the minimap, which is actually not a really new type of a widget by itself, but wasnt used in skyrim for some reason. Would you guys use the minimap widget in skyrim, or
Jul 22, 2023 0 3
Update on Edge UI
Sooo, I'm kinda burned out from making the UI by now. I found myself opening the .swf files, staring at the screen for 5 minutes and then closing it without changing anything. So I'll focus on creating/designing new UI concepts for the parts of the UI/UX that I didnt like by now: Especially the Inve
Jul 22, 2023 0 4
SWF
Edge UI - 21:9 test
Okay, I'm starting the resolution adjustment journey, can 21:9 gang test those 2 files and tell me how does it align? Mainly I'm interested on the left alignment, because if I figure that out, i can simply center the other elements based on those values. Installation: Drop those file into *\Edge UI\
Jul 18, 2023 0 2
Edge UI - LamasTinyHUD reskin release
As promissed, a small Horizon inspired reskin for LamasTinyHUD (a very lazy one) . In no way this is finished, just a sample file that I did in half a day for you guys to play around. I will still work on the animations and the icons in the future updates. And yes, I will make a replacer version for
Jul 17, 2023 0 12
Edge UI - Equip widget
Working on a lazy workaround on lamastinyhud widget.
Jul 16, 2023 0 1
Edge UI - Quickloot RE reskin concept
Who said modern?
Jul 15, 2023 0 1
Edge UI: Sunhelm Icons Release
I'm stuck on system menu and inventory, so decided to release the sunhelm survival icons redesign before the initial version update. Installation: Simply overwrite your sunhelm icons (Nordic UI Icons for Sunhelm if you use it) Update: Added my preset for icons positioning, make sure you load it in S
Jul 8, 2023 0 12
Edge UI: Sunhelm Icons
Pretty small test. Originally, these borders were ment for active effects (AC:Valhalla inspired) But they do look unintrusive enough for Survival icons. What do you guys think?
Jul 6, 2023 0 1
Edge UI Quest menu
Finally have some time to continue working on the second most important menu (just after Inventory) again. So far I like how it look, althought I cant decide if I like the quest background dark.
Jun 28, 2023 0 1
Edge UI - Favorites menu test
Jun 26, 2023 0

