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November 21, 2023

Last devblog before release

Hey everyone!!!


This is my last devblog before the game's release, and I want to share what I'm working on.


I have one huge scene to complete, where I plan to create between 300 and 400 renders. I am currently working hard on optimizing this scene to speed up the process. I'm also going back to previous scenes to refine them and enrich them with dialogues, as the events are moving quite fast and compact.


As for the mini-trailer, everything is going very well, and I'm a bit surprised by it, considering my skills in Blender. At the moment, two scenes out of five are ready, and rendering the first scene will take about 90 hours. That's a lot of time, but I need to keep moving. I estimate it will take me about a week or two to create the mini-trailer.


Now about the music. Overall it's going well, I like some of the tracks, but others need some tweaking to more accurately convey the atmosphere of what's going on.


Also, I decided to redesign the main menu a bit. I've recently gained a good amount of experience with the Renpy engine, and I intend to use this experience to improve the design of all the standard menus. Although I'm happy with the current state, I want to do some code cleanup of unnecessary "junk".


As for hardware, I have a 3090 graphics card on its way to me, but my motherboard doesn't support NvLink, so I'll have to buy a new one to combine the two graphics cards.


Now for the most important thing, the release. I plan to release the game at the end of December, hopefully everything will be successful. In case something goes wrong, I will make sure to let you know about the postponement of the date. There is still a lot of work to be done before the release: developing the banner that accompanies the game, checking for bugs and translating the game into English.


Many thanks to everyone who supported me and helped me during the development phase.