Devblog 2.4
Hello, everyone!
Before I begin, I want to wish each of you a happy New Year 2025! I hope this year brings you more joy and success than the last one. And of course, the most important thing – good health to you and your loved ones! May all illnesses steer clear of you this year.
Now, a bit about development. Recently, I revisited an animation I created in Blender and compared the overall look of a scene I made in DAZ. I realized there was a huge difference in atmosphere and visual style between them, so I decided to rework it – and managed to do it quite quickly.
As for my plans for 2025, I aim to publish a game on Steam. However, I still need to gather all the necessary documents, prepare the game, and remove anything unnecessary to ensure it meets all the requirements.
Overall, there’s nothing too exciting going on – I’m making small tweaks to the interface. Occasionally, I set aside time to study courses and work on creating environments in Blender and 3ds Max.
This turned out to be a rather short dev blog. Wishing everyone a great week – see you soon!
Comments (9)
а настільки обмеження Steam змінять гру?
Я не думаю, що це якось торкнеться сюжету. В основному будуть перероблені деякі моделі автомобілів та іншого...
The reworked render really is a significant upgrade when it comes to the facial details, I'd say it's a job well done.
Thanks :)
Is it me or does the left one look better?
Probably better, but it doesn't fit the atmosphere of the scene
Doubtful, no okay.
We will be waiting for the release date this year.
Nice :)
