Flag Stop! R.G.S. Inspection Car No. 1
Our second flag stop video covers a very unique piece of railroad equipment, with an equally unique use case! Today Tom is joined by Brett, who not only heavily assisted in the research for bringing this 1913 Model T inspection car to life, but also talks about the unique experience of restoring and operating one of these old jalopies and all the fun details that Tin Lizzie aficionados will appreciate. This is also the first example of what we call "Pocket Transport," a convenient, always-on-hand way for players to scoot around the railroad without having to remember where they left the darned thing. Enjoy!
--Studio 346
Comments (32)
Im so glad its an inventory item. I was thinking for most of the video that it would be hard to use it when needed. Awesome plan ☺️
So this is probably a dumb question and maybe it's been answered in bits and pieces elsewhere, but broadly speaking, what kinds of railcars will we have access to (and, by extension, what can we do with them?) I really like the waybill and loading we've seen on boxcars and reefers, and I'm pretty sure I saw a Model T on a flatcar. Plus a log car. I just kinda assume hoppers, tank cars, and gondolas too...? What else is planned or in the works? This RGS inspection car and the discussion of the maintenance/inspections make me wonder if we'll have things like wrecker/crane/ditcher/shovel cars, crew cars, pile drivers, test cars, spreaders, etc.?
So my favorite thing they’ve made clear is you will be able to customize your cars to fit your needs. The ability to haul basically anything on a flat car, including fluids, will be a lifesaver early on. Likewise, box cars having four slots for less than carload loads is very unique and going to save you a lot of money when traffic is slow. Passenger, mail, and express freight are all confirmed. Honestly, it really sounds like you name it, they have it planned if it fits the scope of the game. MOW equipment is very cool, but I do think they will be limiting its usefulness for game balance purposes. Shame, I was looking forward to maintaining my track periodically. The industry minivlog got me very excited because I love that industries will have an inventory to manage, and equipment to maintain, like transport fever but taking it several steps further. A lot of unique loads will come from that.
Finally made it. Another fantastic update and great to hear from the actual development bods. I look at this as more of a time machine rather than a management game - I just love to see what was, that even at my advanced decrepitude, I wasnt able to experience.
Great, now I want to go out and get a model T! Neat little brick a brack clutter in the cab, especially those cards. Can we extrapolate that similar speeders or hand cars are comming to fill earlier and later periods? Also, did I spy a little goose being modeled?
This simulator goes above and beyond all Sims ever created. It could even be used as an educational tool. I would seek out educators willing to invest into the game.
So cool! I cant wait to see whatever little inspection cars, speeders, or trailers are on the way. Also, having a game that would let me pull a wooden gon or two with rgs motor 6 would blow my mind
the whip
Hopefully the track work can lead to some worse track over time, if you derail your track might get a small kink or such
Are the photos shown around the 13 minute mark San Juan or some flavor of demo level?
To me it looks like keystone
Will there be one with tires as set dressing. Not drivable. I'm interested in which cars will be in game even if there not drivable.
I do need to ask, the utility of this will be nice to say the least if you are having a bad day on the railroad. Is this going to be a one off, or are there plans to model a pump car for earlier eras, and maybe even more modern motor cars for later eras?
A little off topic but is the game going to have the Colorado Midland high line as a playable map?
Short answer, no. Longer answer the team have said "We stated in the Ponderosa Dev Vlog that we are committing to four distinct biomes: Ponderosa, our Sierra Nevada map; Keystone, our Appalachia map; plus a high desert and [a] rocky mountain map [including Colorado influences]. Those four offer us the most bang for our buck in terms of biome diversity and operational differences." They've said the maps aren't 1:1 recreations, but composite creations with inspiration and features of those regions custom designed for gameplay (e.g. giving more than one viable route options to avoid everyone following the exact same route as other players as the only viable option). There's more details on maps names and inspirations scattered through the Devlogs, and of course it's all work in progress potentially subject to change etc.
All i can imagine is Dan from King of the Hill going “Pocket Motor Car!!!” to deploy it
Can't wait to race those things down a 5% grade! First one to the bottom without derailing wins!! Great work, it looks adorable!
Cant wait to try to learn how to drive one of these incredible machines!! I feel like I'm really not gonna fully understand the T's transmission until I actually get my hands on it in-game
You said that it can pull stuff in case of an emergency, how would that work? Does it have coupler options?
Appreciating the new screenshots from the San Juan map, would love a flag stop preview for the map at some point!
I didn't expect Century of Steam to simulate Model T operation but I am 100 percent here for it.
I've had the pleasure of riding on a Model T-based inspection car at Sandstone Estates in South Africa. Though its rails were 12 inches closer together, and it had a leading bogie and retained its coachwork rather than just directly adapting the running gear and leaving everything totally open to the elements. Wickham Trollies and inspection motors like these are good fun. (Having also used that Wickham at Sandstone to go out with a couple of mates and scrape mud the consistency of Chocolate Mousse off the track after heavy rains there, I think I might appreciate the intended nature of the MoW gameplay loop.....)
Makes short brief feature video, is 23 minutes long. Stonks
13:23, Jarvis enhance the Goose in the background.
Had me staring at the screen for so long.
This is going to be so fun! You all hit the nail on the head. For about 18 years my family owned an all original 1922 Model T Center Door, in running condition! Such a fun machine to learn. The analogy that it is like a piece of lawn/farm equipment is so true, but surprisingly intuitive to figure out. Real-time repairs were easy, and that thing ran like a top. This is something very close to my heart, thank you for this treat.
I really liked to hear Brett talking about his model T and I am excited to race this thing around the railroad. It looks so quirky.
Hmm...will there be an option to switch off the car in pocket, so it is where I left it?
I would love to see the option to have a Model T railroad Fire Engine.
my jaw DROPPED when I saw this! I thought Flag Stops were supposed to be short lol I appreciate that the horn was made by "McLOUD"
For the most part they will be, this one ran a bit long and became more of a podcast about how cool and weird Model T's are. - Tom
I clicked on this SO quickly!!! I can’t wait to see how track inspection and maintenance is handled in the game <3
