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May 24, 2025

The Desert's in the Details...

That's probably how the saying goes, right? Anyhoo, one of the most fortunate things we have in our project's favor is the proximity of members to the places we want to replicate. It's one thing to look at a photograph from several time zones away, but another thing entirely to stand in a place and feel the sun on your back, the wind in your face, and just drink in the vibe of a special part of the world that you call home. Not quite happy with how Inyo was turning out, we've been checking in with our Nevadans for guidance and feedback of how to better capture the region, and while it's still a work in progress, it's amazing what some new foliage, overhauled textures, and a slight adjustment to the art direction can do. Always more to do, but the second pass shows promise! Just in time for a certain old gal who also calls this place home to stretch her legs for the first time in over 60 years, too...

Comments (18)

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EllectriVore · June 8, 2025

Hey guys, the environment looks absolutely gorgeous! Question… In Train Sim World 5 Boston commuter rail DLC, you have the option to play as the conductor, check passenger tickets and make sure everyone’s paid their fare. Will a mode like this be implemented in the game for passenger operations? Or does that just seem like too much work for the player? Because I recall you previously saying that you “don’t want the game to feel like a digital job.” Love seeing the work you guys put into this game and I can’t wait to let my hand down on that Southern Pacific 6 chime!!!

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Samgineer · May 25, 2025

I'd really like to see how San Juan is shaping-up since it's been worked on longer than Inyo has(As far as we're aware). We've only heard about it once during the video announcing the Mason Bogey and only showing off stills of the locomotive, at least one of which being on the San Juan map.

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RustRanger · June 1, 2025

My assumption is that they're saving the best for last, or at least, further down the line.

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Emil Persson · May 25, 2025

I love the occasionall screenshots keep em coming.

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Columbus92 · May 25, 2025

Great work, I can't wait to fly across the desert with a ten wheeler. But, how will lubrication be simulated? Just one hitbox for oiling (Railroader) or around 30 of them like on a real engine?

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RF3985 · May 25, 2025

Mark was discussing this on a Derail valley episode, and it’s something they’re thinking about right now, so it will most likely be implemented, thought probably not to the degree of real life, seeing as one engine has over 60 points and would take a player quite the long time

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ThatCrazyAssSkunkGuy · May 25, 2025

Joshua trees and Yucca plants? Patrolling the Mojave almost makes you wish for nuclear winter...

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ThatCrazyAssSkunkGuy · May 25, 2025

I will say this though having thought on it more. There's a reason people especially early on in the project kept asking for "Wales? Latin America? Australia? Asia? Standard gauge? Electric units? Two foot gauge? This specific part of the country where my favorite x... y... z... is?" Your team puts in so much detail and effort, making things so uniquely identifiable by a glance that people just kind of wish for more (the irony being spreading yourselves too thin to go after every wishlist thing people tossed out would kill the very detail that's making this project stand out...). But yeah, if every train game rose to this bar of detail it would be amazing.

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1legotrain · May 24, 2025

The car in the background, is it static or will there be occasional driving traffic?

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RustRanger · June 1, 2025

Judging by how they've talked about things like that in conjunction with making the world feel alive, I'd imagine they'll move. It does bring up the question of if roads will be already in the map at the start [and then slowly upgrade to asphalt and such in the background] - and then how it'll affect the road and the car's pathfinding when you build track and a grade crossing - though I'm sure this is something for when they're finalizing track building.

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Darius Zbojniewicz · May 24, 2025

I was just out of Keeler (terminus of the C&C) a few days ago on a off-roading trip. theres a great website called Owen’s valley history which has just about anything you’d need about the place in the 50-150 years ago timespan. If you’d need any photos of the area or the old train station and all the abandoned buildings from that era still around I’d be glad to help!

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StyledShark536 · May 24, 2025

I still demand to know why my warranty isn't valid

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RustRanger · May 24, 2025

I love the sense of place the game accomplishes. Other games, not just train games, just lift up the terrain, paint some trees in, and call it a day. Massive props to y'all for going the extra mile, putting in so much research and other work to get things looking so fantastic. Again just like - in other games and media, desert = empty and barren, but in real life there are features everywhere, many kinds of plants, interesting topography, etc.

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Potatonotosaurus · May 24, 2025

Can't wait to see this.

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ketch me outside · May 24, 2025

Oh yeah, those mountains are looking a lot more familiar!

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Joakim Klingenberg · May 24, 2025

Hi! I havent really had the time to look through all of these preview vids, just skimming through the most parts. Question: Is it still planned for the player to actually build the railroads themselves, to gain access to the different industries? I havent seen any preview of that, and all I see (in pictures and vids) look so beautiful that Im starting to believe it must all be pre-placed. I understand this has probably been addressed in some post, I just havent been able to find it and would appreciate it greatly if you could answer here. Thank you!

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HumanityKILLS · May 24, 2025

It's planned as far as I know.

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G In Oz · May 24, 2025

Ewww there is a dismal in your pic. Hang your heads in shame...