An Update to May's Schedule
Hello all,
We've been busy with everyone back at the virtual office here, getting new assets, UI, and gameplay functionality implemented as well as expanding upon older ones, (not to mention a whole new type of diesel to get working since this one doesn't have electrical transition or notched throttles!) and after checking in with each department of our team, we determined that we all could benefit from a bit more time to prep for May's dev vlog. We've had all hands on deck helping each other on joint tasks, gathering additional reference for things that we need for completing our new items and will be sending some folks out into the field to gather audio this week, so we wanted to give you all the heads-up as soon as we could that we'll be pushing May's video back about a week or so into June. We know good and prompt communication is important for any project, so we'll keep you all posted as we get our deliverables done for this feature video, and in the meantime, here's a little peek at our filming location on Inyo!
- Studio 346
Comments (27)
Question: Are you guys planning to create any locomotives that were only in a catalog stage of design/never manufactured? for example the BLW proposed M-35 or L-53.
I doubt you’ll hear an official response from the devs but I’ll say this: back in the RRO days mark posted a video on his channel of the full catalog of equipment planned for the game. At the end, he revealed the plan to implement the proposed 2-8-8-2 articulated locomotive in the game and essentially make it into a narrow gauge L-131 because it was a fun end game idea. Now this is no way confirmed for century of steam, but seeing as they’ve implemented a lot of their wishes from those days into COS, I wouldn’t rule it out…
Question: Will there be animals roaming around like Minecraft or will the be still like Railroads Online. And if true can you hit them, that will be funny!
who cares if the wait is longer, it makes the payoff of watching the devlog even better! Seriously, watching the game get developed has been one of the best parts of the whole experience so far, keep it up studio 346!
Animals are now placeable in RO
Gotta love a reefer.
Question for the next Q&A: Are you guys running into any issues with copyright? Since in the game you are bringing to life various locomotives, rollingstock and other things (model B ford comes to mind) that all existed, were built by and owned by various companies with patents and trademarks.
this was something that was actually addressed at the beginning of them showing stuff off for the game. Essentially the way it's going to work is that the "In game" roads will be parody names of the actual railroads seen IRL in order to skirt around copyright issues. *however* seeing as every bit of rolling stock and locomotives in the game will be customizable, there is nothing stopping you from making lets say RGS 20 in game exactly how it looks IRL with no worry of copyright infringement on the studio's end.
Very understandable! I was just thinking to myself if y'all even had time to get a devlog out this month with everything and everyone so busy!
The Devlogs are always worth the wait. Keep it up!
Better a late dev log than a poorly implemented feature! I think we all appreciate the good flow of communication
Always better to talk the time to get things right the first time, take care and don't push yourselves too hard!
We’re going to be eating good while railroads online keeps dying good job dev team
Take your time! It will be worth it.
You can't rush art guys, take your time on perfecting the May Dev Vlog
I say this with love, but Studio 346 getting a dev log out on time challenge level: impossible. But seriously, keep up the good work, everything always looks great when you show it off.
Take your time guys! We can wait patiently
Nearly got my fingers jammed between couplers by a 70-ton once. Can't wait to be able to do so in-game!
The Inyo location looks great! Except that -- and maybe this is just the color from the sunrise light -- compared to the period Kodachrome photos I've seen, it looks nowhere near as desolate and completely out in the middle of nowhere as the real place.
Also, while I'm giving you good-natured rivet-counting feedback, PFE reefers were orange, so it feels a bit odd to see the OPE ones in yellow. I'll admit it was a bit hard to tell on the prototype, though, because the real ones in the steam era were often getting well towards black with soot. (Did they even have reefers on the narrow gauge line? I don't remember seeing any, but all the photos I remember are in the last years before it closed.) I do want to be clear that, although I'm mostly saying the picky things, this really does look great, and I recognize that some things like including reefers where there weren't any is a valid gameplay choice. Also, from what I can tell in these screenshots, you've got the feel of that little diesel basically spot-on.
If you're able to get a bit of half-decent video of the process without too much extra work, I'd be really interested in seeing a bit about what "gathering audio in the field" actually entails and how you do it. Or even if you don't have video, perhaps you could talk about it a bit in one of these vlogs?
Could we get a sample video with all of the whistles in the game?
Take your time! Knowing y'all's limits is good. Excited for the May 38th vlog. Great work y'all
But also, 👀 functional train boards
Keep doing the amazing work you do.
Take all the time you need y'all, can't wait to see the NCO ten wheelers!
Take your time do the job right
