Soundize 04-26 (public access)
Thanks to all the supporters!
Added triggers for rain sounds on metal (roofs etc) in 140 specific locations and object models (this makes over 400 on the San Andreas map, filling it entirely; several work by model, so it's adapted for map mods and SAMP).
Fixed the miscalculation of the "Box" configured in the .soundize sound file; now the box is set relative to the trigger and correctly defined as XYZ.
Adjusted the density and time limit of bird sounds. Also reduced their volume during rain.
I would like to do more things, but I spent the entire month working on Proper Shaders.
Download version 04-26. For beta supporters on 01.05.26 (DD.MM.YY) and 01.06.26 for the public. Possible bug fixes will be updated in the same download link.
Sharing is prohibited until specific dates.
Comments (12)
===================================================== This is what "Soundize.log" shows ===================================================== Soundize by Junior_Djjr - MixMods.com.br - Patreon.com/Djjr Module handle: 00550000 Base Address: 00550000 Module Size: 1032192 GetRemoteProcAddresses Total exported functions in server: 17 Found: pExt_AddBank in address a 5653504 Found: pExt_AddVehicleModel in address a 5653760 Found: pExt_Init in address a 5653952 Found: pExt_Load in address a 5654064 Found: pExt_Pause in address a 5654176 Found: pExt_RemoveGameAudioPoint in address a 5654224 Found: pExt_RemoveVehicle in address a 5654416 Found: pExt_SendGameAudioPoint in address a 5654608 Found: pExt_SendVehicle in address a 5654864 Found: pExt_Shutdown in address a 5655168 Found: pExt_Unload in address a 5655296 Found: pExt_Update in address a 5655440 Found: pExternalData in address a 6549536 Found: pExternalData in address b 6558888 Found: pGamePath in address a 6549548 Found: pGamePath in address b 6557920 Found: pPluginPath in address a 6549552 Found: pPluginPath in address b 6558176 Found: pTemp4bytes in address a 6549544 Found ===================================================== This is what "SoundizeServer.log" shows ===================================================== Soundize Server by Junior_Djjr - MixMods.com.br Init State 1 Init State 2 Init State 3 Error File not found. Failed on load plugin 'plugins\fmod_distance_filter.dll' --- Error File not found. Failed on load plugin 'plugins\fmod_gain.dll' --- Core pointer: 7736000 Studio pointer: 2096927 Vehicle Module Init Ambient Module Init Initialized Sub Definition Name is too long! Sub Definition Name is too long! Sub Definition Name is too long! Vehicle Module Load Ambient Module Load -- Ambient LoadBank: Trying D:\GTA\GTA SAN ANDREAS\modloader\soundize ambient sounds\ambient.bank Error A requested output, dsp unit type or codec was not available. D:\GTA\GTA SAN ANDREAS\modloader\soundize ambient sounds\ambient.bank --- -- LoadBank: Failed to load Error The requested event, parameter, bus or vca could not be found. Failed on get ambient event 'event:/Ambient/Traffic' --- Error The requested event, parameter, bus or vca could not be found. Failed on get ambient event 'event:/Ambient/Crowd' --- Er ===================================================== I use my own custom sounds which I have downloaded from "https://www.assettoworld.com/" and installed them manually. I havent enabled backfire on all cars , I enabled backfire on the car banks that include backfire. ===================================================== This is what my "Vehicle.soundize" looks like ===================================================== #Assetto Corsa sound pack for 90s AVP San Andreas vehicles # #Sound Pack by SimBoRRis #https://youtu.be/MuatEsNrVC0?si=xvQP534KgHJKeIuQ # #For Soundize mod made by Junior_Djjr #https://www.mixmods.com.br/2025/06/soundize/ # # #Definition > name of the vehicle .dff or model number ID #Bank Name > name of .bank you want to assing #Volume > audio volume multiplier 1.0 = deafault bank volume #RPM min > Idle speed, usually 1000 #RPM max > Maximum RPM vehicle will reach #RPM gear > At what RPM will next gear be engaged, try not to go over RPM max value #RPM up > Speed of RPM going up on full throttle #RPM down > Speed of RPM going down without throttle #Gear time (ms) > time in milliseconds it takes for the gear to shift #Backfire (ms) > time in milliseconds for backfire #Flags > Extra Flags see bellow #1: useBackfireAsDefault #2: useBackfireFlames # version 1 vehicle # Definition # Bank name Volume RPM min RPM max RPM gear RPM up RPM down Gear time (ms) Backfire (ms) Flags admiral 190evo_90 4.1 1000 8000 7000 20 50 500 3000 1 alpha jw_mclaren_p1 3.0 3000 9000 8000 30 50 800 1000 0 banshee pb_vette_z06_06 0.7 1300 7000 7000 30 40 500 1000 0 benson dbrt_240sx 1.0 3000 9000 8000 20 60 700 1000 0 blade jw_lexus_lfa 1.5 2000 8000 7000 15 60 200 1000 0 blistac f302_porsche_550_spyder 1.5 2000 7000 7000 20 30 500 1000 1 bloodra ford_focus_rs 1.5 3000 9000 8000 30 50 500 1000 1 bfinject f302_porsche_550_spyder 1.5 2000 7000 7000 20 30 500 1000 1 bobcat bg_mercedes_gt63s_amg 1.0 2500 7000 6500 20 40 600 1000 0 bravura porsche_918_spyder 1.8 3000 9000 8000 25 30 500 1000 0 broadway mpg_corvette_c8_zr1 1.3 2500 9000 8000 30 40 500 1000 0 ........ =====================================================
Hello, I recently switched from my old desktop PC to a brand-new laptop. After installing GTA: San Andreas, I installed the following required components: * Microsoft Visual C++ Redistributable (x64) * Microsoft Visual C++ Redistributable (x86) * DirectX End-User Runtime (June 2010) * .NET Runtime * The GTA Essential Pack from MixMods I then copied my GTA: San Andreas installation from my previous PC. All of my mod configurations, including the "Soundize" settings, are exactly the same as they were on my old computer. However, I am experiencing an issue where the car sounds do not play. For example, I have enabled backfire effects on several vehicles. The backfire effects occur at the correct moments, which indicates that Soundize is running, but the corresponding engine sounds are completely missing. I have tested multiple versions of Soundize, including: * Soundize 04-26 * Soundize 03-26 * Soundize 01-26 Unfortunately, all of them shows the same result. To verify that the problem was not related to my game files, I also performed a clean test. I installed a vanilla copy of GTA: San Andreas on both my desktop PC and my new laptop, then applied exactly the same installation method and the same Soundize setup on both systems. The vanilla installation works perfectly on my desktop PC without any issues, but the exact same setup on my laptop still has the problem where the car sounds do not play. Has anyone experienced this issue before, or is there a known fix? Any help or suggestions would be greatly appreciated. Thank you.
Check or send Soundize.log and SoundizeServer.log, also, did you tried to force backfire for all in ini file?
Otra pregunta, es algo que no comprendí del todo. Como hago para que el Proper Shaders no tenga conficto con el SkyGFT Extended? Esta es la primera vez que hablo con un profesional en esto, tengo muchas ilusiones de tener un GTA SA modeado a mi gusto pero estable y jugable.
Leia o Leiame.
Hola Junior, compre la suscripcion Beta específicamente porque quería conseguir los sonidos reales de los vehículos, pero veo que en la descarga solamente viene el sonido del Blista Compact, esto realmente me entristeció. Esto significa que no conseguiré el pack de sonidos de Asseto Corsa que realizo SimBoRRis? Yo por mi parte no pude conseguirlos, tu me los podrías conseguir de alguna manera? Desde ya gracias.
Olá, tudo bem? Não sei se vai conseguir me ajudar na verdade. Acontece que toda vez que eu adiciono o Soundize na modloader, começa um lag muito forte, a ponto de não fica jogável, em algum momento alguém ja relatou algum problema parecido? Adorei o seu mod, mas não estou conseguindo usá-lo. Grato.
Tente ver se tem algo de errado no Soundize.log e SoundizeServer.log. Seu CPU é muito fraco com poucos núcleos? Pois o mod é multi thread, roda em outras threads.
Hi. For the mod of the bangs where can i download it?
Bangs?
it is very impressive!One thing I noticed is that ambient sounds, especially rain and thunder, still do not seem to change much between outside and inside the car. Would it be possible to trigger interior rain ambience when the camera is inside the vehicle?
Yeah, I need to do something.
