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October 22, 2026

Raging Blast Custom Engine is in the works

I'm finally working on a custom engine for Dragon Ball: Raging Blast 2, with the goal of unlocking new possibilities for character modifications, customization, and much more.

This is a big step toward taking RB2 modding to the next level. More updates coming soon! 👀

The goal is to build a complete character modding system on the level of Dragon Ball: Sparking! ZERO's tools in Unreal Engine, giving us far more freedom to modify, customize, and work with the characters in Raging Blast 2. This is just the beginning.

In the previous project where I created the SSJ4 Daima Goku, what appeared in the tool was exactly what ended up in the game—and that’s the whole idea: a 1:1 visualizer within the tool that matches the in-game result.

in-game:

Blender:

Comments (4)

D
Dragon Blox Kakarot Studio · October 31, 2026

Hi, your work is truly incredible. I tried to create a new map using your editor, but it seems like it’s not fully functional yet—is that right? Or if it's possible, could you do a tutorial on it?

K
Keep Tryin · November 1, 2026

Thats right, the new tool is being fully replaced so i will ask to wait for the next update.

M
Martian Manhuter · October 23, 2026

With every new post, I’m even more blown away by the sheer scale of this project. What you’ve accomplished so far is truly impressive. Please, don’t burn yourself out. It started as a PC port and then you added the ability to introduce new characters, story mode & shaders from RB1, photo mode, support for Sparking Zero models… What’s even left at this point?! Plug-and-play animation replacement? Honestly, I’m speechless. Huge congratulations on everything you’ve achieved!

M
Mark Thomas · October 23, 2026

Terrain deformation when?