A Reflection from the Workshop
Today I want to share something different.
For years, I thought this was all about producing.
More models. More techniques. Better tools. More speed. As if the whole thing were a race — who posts the most, who jumps on a trend first, who drops the next STL before anyone else.
And while learning all of that has been worth it, I recently realized something had been slipping past me.
This was never about the files.
It wasn't about piracy, or the sting of watching my work get passed around for free.
It wasn't about competing with other artists or studios.
Or about proving I make more than anyone else.
It's about something much simpler — and much harder:
Learning to be more human.
Learning to communicate better with the people on the other side of the screen.
And honestly? Opening up like this scares me a little.
There's the fear of showing the imperfect parts. Of getting it wrong. Of being judged.
But I think that fear is exactly why it's worth trying.
Because I realized something important:
Before showing any model, there's something that should come first.
Listening.
And that's exactly what happened with today's piece.
It didn't come from a project list or a marketing plan.
It came because a patron made a suggestion, kindly. And for the first time in a long while, I remembered to be more human and less of a machine. I stopped and actually listened.
The character is Billy Kincaid.
And this time I left him in a neutral pose on purpose.
Because I don't want to make every decision on my own. I want to feel like I'm not alone in this. I want us to build this together.
And this is where I want to hear from you: what do you see when you look at him?
What pose do you picture?
What moment of his story does he represent to you?
What scene would you want to see turned into a sculpture?
Drop your ideas in the comments.
And if you see one you like, give it a like.
The idea with the most support is the one I'll build.
Because this time, I don't just want to make a model for the community.
I want to make one with the community.
Thank you for being here, for supporting my work, and for being part of this adventure.
See you soon — from the workshop.
— Michel
Comments (4)
Trop génial Kincaid😍😍j'adore. Continuer sur votre lancée les gars
Thank you so much! 😃 I'm really happy you like Kincaid. He's still in the early stages, so it's exciting to see people already connecting with the character. More updates coming soon, and thank you for the encouragement! 😊
Don't worry about opening up, most people are understanding and constructive in my experience. Also besides getting nice models to print, we want you creators to succeed with your work. Please excuse my ignorance, but is that a character one should know, or is it just a name you chose for this project? My immediate reaction to the character was that he looks like a villain from the 90s Batman movies. Maybe one of the crew of the Devito version of the Penguin? Or a sick and twisted ice cream seller? To me he looks like someone who, even though physically imposing, uses deception to lure you in before you get stabbed. Maybe that could be a direction for the pose? Waving you in with one hand, or holding an ice cream cone, while he has that knife concealed at his side? I have to say tough, that I am not that much of a fan of comic style characters, so I am fine if other Patreons want to go him in a different direction and another style, like if a berserker charge is chosen for this model.
Thank you, JAY-KAY 😃😃, for taking the time to read the post and for the kind words. Billy Kincaid is actually a character from Spawn, although I completely understand the Batman comparison. To be honest, when I read your comment, I could immediately picture him fitting right into that strange world of exaggerated 90s villains. I really like your idea about deception rather than direct aggression. The image of him inviting someone closer with a friendly gesture while hiding the knife feels very true to the character. It tells a story before a single word is spoken, which is exactly what I try to achieve when designing a sculpture. And that's actually why I made this post. I wanted to hear how other people see the character before locking him into a final pose. Thank you for sharing your thoughts and for being part of the discussion. 😊
