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RealisCraft
@ScorpioGraphics
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Showing 1 - 50 of 405
🔸Bedrock Daily Update : #260
✅ Poplar hanging sign - What’s New Added Normal Mapping Added Physically Based Rendering (PBR)
Oct 19, 2026 0 1
🔸Java Daily Update : #272
✅ Poplar hanging sign - What’s New Added Parallax Occlusion Mapping (POM) Added Physically Based Rendering (PBR)
Oct 19, 2026 0 1
🔸Bedrock Daily Update : #259
✅ Poplar door - What’s New Added Normal Mapping Added Physically Based Rendering (PBR)
Oct 13, 2026 0 1
🔸Java Daily Update : #271
✅ Poplar door - What’s New Added Parallax Occlusion Mapping (POM) Added Physically Based Rendering (PBR)
Oct 13, 2026 0 1
📝 Java Changelog – 1.41.0 Version Update
🆕 New Textures Crimson hanging sign Cherry hanging sign Birch hanging sign Bamboo hanging sign Yellow poplar leaves Orange poplar leaves Red poplar leaves Poplar planks Poplar log ✨ Features Added Added Parallax Occlusion Mapping (POM) Added Physically Based Rendering (PBR)
Oct 11, 2026 0 1
📝 Bedrock Changelog – 1.36.0 Version Update
🆕 New Textures Crimson hanging sign Cherry hanging sign Birch hanging sign Bamboo hanging sign Yellow poplar leaves Orange poplar leaves Red poplar leaves Poplar planks Poplar log ✨ Features Added Added Normal Mapping Added Physically Based Rendering (PBR)
Oct 11, 2026 0 1
🔸Bedrock Daily Update : #258
✅ Poplar log - What’s New Added Normal Mapping Added Physically Based Rendering (PBR)
Oct 6, 2026 0 2
🔸Java Daily Update : #270
✅ Poplar log - What’s New Added Parallax Occlusion Mapping (POM) Added Physically Based Rendering (PBR)
Oct 6, 2026 0 2
🔸Bedrock Daily Update : #257
✅ Poplar planks - What’s New Added Normal Mapping Added Physically Based Rendering (PBR)
Sep 29, 2026 0 1
🔸Java Daily Update : #269
✅ Poplar planks - What’s New Added Parallax Occlusion Mapping (POM) Added Physically Based Rendering (PBR)
Sep 29, 2026 0 1
🔸Bedrock Daily Update : #256
✅ Red poplar leaves - What’s New Added Normal Mapping Added Physically Based Rendering (PBR)
Sep 28, 2026 0 1
🔸Java Daily Update : #268
✅ Red poplar leaves - What’s New Added Parallax Occlusion Mapping (POM) Added Physically Based Rendering (PBR)
Sep 28, 2026 0 1
🔸Bedrock Daily Update : #255
✅ Orange poplar leaves - What’s New Added Normal Mapping Added Physically Based Rendering (PBR)
Sep 22, 2026 0 1
🔸Java Daily Update : #267
✅ Orange poplar leaves - What’s New Added Parallax Occlusion Mapping (POM) Added Physically Based Rendering (PBR)
Sep 22, 2026 0 1
🔸Bedrock Daily Update : #254
✅ Yellow poplar leaves - What’s New Added Normal Mapping Added Physically Based Rendering (PBR)
Sep 21, 2026 0 1
🔸Java Daily Update : #266
✅ Yellow poplar leaves - What’s New Added Parallax Occlusion Mapping (POM) Added Physically Based Rendering (PBR)
Sep 21, 2026 0 1
🔸Bedrock Daily Update : #253
✅ Bamboo hanging sign - What’s New Added Normal Mapping Added Physically Based Rendering (PBR)
Sep 15, 2026 0 1
🔸Java Daily Update : #265
✅ Bamboo hanging sign - What’s New Added Parallax Occlusion Mapping (POM) Added Physically Based Rendering (PBR)
Sep 15, 2026 0 1
🔸Bedrock Daily Update : #252
✅ Birch hanging sign - What’s New Added Normal Mapping Added Physically Based Rendering (PBR)
Sep 14, 2026 0 1
🔸Java Daily Update : #264
✅ Birch hanging sign - What’s New Added Parallax Occlusion Mapping (POM) Added Physically Based Rendering (PBR)
Sep 14, 2026 0 1
🔸Bedrock Daily Update : #251
✅ Cherry hanging sign - What’s New Added Normal Mapping Added Physically Based Rendering (PBR)
Sep 8, 2026 0 1
🔸Java Daily Update : #263
✅ Cherry hanging sign - What’s New Added Parallax Occlusion Mapping (POM) Added Physically Based Rendering (PBR)
Sep 8, 2026 0 1
🔸Bedrock Daily Update : #250
✅ Crimson hanging sign - What’s New Added Normal Mapping Added Physically Based Rendering (PBR)
Sep 7, 2026 0 1
🔸Java Daily Update : #262
✅ Crimson hanging sign - What’s New Added Parallax Occlusion Mapping (POM) Added Physically Based Rendering (PBR)
Sep 7, 2026 0 1
📝 Java Changelog – 1.40.0 Version Update
🆕 New Textures Sulfur spike Dark oak sign Dark oak hanging sign Crimson sign ✨ Features Added Added Parallax Occlusion Mapping (POM) Added Physically Based Rendering (PBR)
Sep 6, 2026 0 1
📝 Bedrock Changelog – 1.35.0 Version Update
🆕 New Textures Sulfur spike Dark oak sign Dark oak hanging sign Crimson sign ✨ Features Added Added Normal Mapping Added Physically Based Rendering (PBR)
Sep 6, 2026 0 1
🔸Bedrock Daily Update : #249
✅ Crimson sign - What’s New Added Normal Mapping Added Physically Based Rendering (PBR)
Sep 1, 2026 0 1
🔸Java Daily Update : #261
✅ Crimson sign - What’s New Added Parallax Occlusion Mapping (POM) Added Physically Based Rendering (PBR)
Sep 1, 2026 0 1
🔸Bedrock Daily Update : #248
✅ Dark oak hanging sign - What’s New Added Normal Mapping Added Physically Based Rendering (PBR)
Aug 31, 2026 0 1
🔸Java Daily Update : #260
✅ Dark oak hanging sign - What’s New Added Parallax Occlusion Mapping (POM) Added Physically Based Rendering (PBR)
Aug 31, 2026 0 1
🔸Bedrock Daily Update : #247
✅ Dark oak sign - What’s New Added Normal Mapping Added Physically Based Rendering (PBR)
Aug 25, 2026 0 1
🔸Java Daily Update : #259
✅ Dark oak sign - What’s New Added Parallax Occlusion Mapping (POM) Added Physically Based Rendering (PBR)
Aug 25, 2026 0 1
🔸Bedrock Daily Update : #246
✅ Sulfur spike - What’s New Added Normal Mapping Added Physically Based Rendering (PBR)
Aug 25, 2026 0 1
🔸Java Daily Update : #258
✅ Sulfur spike - What’s New Added Parallax Occlusion Mapping (POM) Added Physically Based Rendering (PBR)
Aug 25, 2026 0 1
📝 Java Changelog – 1.39.0 Version Update
🆕 New Textures Polished cinnabar Sulfur Sulfur bricks ✨ Features Added Added Parallax Occlusion Mapping (POM) Added Physically Based Rendering (PBR)
Aug 5, 2026 0 1
📝 Bedrock Changelog – 1.34.0 Version Update
🆕 New Textures Polished cinnabar Sulfur Sulfur bricks ✨ Features Added Added Normal Mapping Added Physically Based Rendering (PBR)
Aug 5, 2026 0 1
🔸Bedrock Daily Update : #245
✅ Sulfur - What’s New Added Normal Mapping Added Physically Based Rendering (PBR)
Jul 20, 2026 0 1
🔸Java Daily Update : #257
✅ Sulfur bricks - What’s New Added Parallax Occlusion Mapping (POM) Added Physically Based Rendering (PBR)
Jul 20, 2026 0 1
🔸Bedrock Daily Update : #244
✅ Sulfur - What’s New Added Normal Mapping Added Physically Based Rendering (PBR)
Jul 14, 2026 0 1
🔸Java Daily Update : #256
✅ Sulfur - What’s New Added Parallax Occlusion Mapping (POM) Added Physically Based Rendering (PBR)
Jul 14, 2026 0 1
🔸Bedrock Daily Update : #243
✅ Polished sulfur - What’s New Added Normal Mapping Added Physically Based Rendering (PBR)
Jul 13, 2026 0 1
🔸Java Daily Update : #255
✅ Polished cinnabar - What’s New Added Parallax Occlusion Mapping (POM) Added Physically Based Rendering (PBR)
Jul 13, 2026 0 1
📝 Java Changelog – 1.38.0 Version Update
🆕 New Textures Banner diagonal left Banner diagonal right Banner diagonal up left Diagonal up right Cinnabar bricks Cinnabar Chiseled sulfur Chiseled cinnabar Potent sulfur Polished sulfur ✨ Features Added Added Parallax Occlusion Mapping (POM) Added Physically Based Rendering (PBR)
Jul 8, 2026 0 1
📝 Bedrock Changelog – 1.33.0 Version Update
🆕 New Textures Shulker magenta Shulker orange Shulker pink Shulker purple Cinnabar bricks Cinnabar Chiseled sulfur Chiseled cinnabar Potent sulfur Polished sulfur ✨ Features Added Added Normal Mapping Added Physically Based Rendering (PBR)
Jul 8, 2026 0 1
🔸Bedrock Daily Update : #242
✅ Polished sulfur - What’s New Added Normal Mapping Added Physically Based Rendering (PBR)
Jul 7, 2026 0 1
🔸Java Daily Update : #254
✅ Polished sulfur - What’s New Added Parallax Occlusion Mapping (POM) Added Physically Based Rendering (PBR)
Jul 7, 2026 0 1
🔸Bedrock Daily Update : #241
✅ Potent sulfur - What’s New Added Normal Mapping Added Physically Based Rendering (PBR)
Jul 7, 2026 0 1
🔸Java Daily Update : #253
✅ Potent sulfur - What’s New Added Parallax Occlusion Mapping (POM) Added Physically Based Rendering (PBR)
Jul 7, 2026 0 1
🔸Bedrock Daily Update : #240
✅ Chiseled cinnabar - What’s New Added Normal Mapping Added Physically Based Rendering (PBR)
Jun 30, 2026 0 1
🔸Java Daily Update : #252
✅ Chiseled cinnabar - What’s New Added Parallax Occlusion Mapping (POM) Added Physically Based Rendering (PBR)
Jun 30, 2026 0 1
Showing 1 - 50 of 405

