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16:09
The WORST Version of Final Fantasy VI | PS1 Retrospective Review | Gaming Through the Years
The PS1 port of FFVI is one that people don't really talk about... for good reason. Time codes: 0:00 - What's Been Changed 3:49 - The Translation 5:32 - The Game is Still Good, Though 10:58 - What Makes This Version Stand Out 13:51 - Is It Really the Worst Version? Endcard Artwork by OcaRockaRina (T
Aug 22, 2026 0 11
40:25
Final Fantasy VIII: Learning to Love | Retrospective (PS1, 1999) | Gaming Through the Years
Dr. Squaresoft, or "How I Learned to Stop Caring and Love Final Fantasy VIII" Special Thanks to my $20 Patreon Members! Redman Seraph Thorn Chemical_Buns Time codes: 0:00 - The State of Square in 1999 1:57 - FFVIII's Unique Systems 4:53 - Why People Struggled 9:11 - The Strategy Guide Design Model 1
Jul 25, 2026 0 11
21:32
That time Square made a horror game - Parasite Eve | Gaming Through the Years
Parasite Eve raises an interesting question: Can RPGs -- a notably un-scary genre of video game -- manage to actually pull off horror? Time codes: 0:00 - How "Parasite Eve" Came to Be 3:34 - Game Basics 6:01 - Cinematic Approach (& Linearity) 8:45 - EX Game & the Chrysler Building 12:33 - Minor Issu
Nov 15, 2025 0 11
32:33
Final Fantasy Tactics - Gaming's Greatest Trojan Horse | Gaming Through the Years
1997 was the year Square tricked a bunch of us into becoming a bunch of nerds. Time codes: 0:00 - FFIV's PS1 Port 6:25 - Square & Quest 8:07 - Graphics & Music 11:10 - Battles & Job System 16:06 - Abilities & Game Balance 19:07 - Story 23:05 - Sidequests 29:54 - Conclusion Endcard Artwork by OcaRock
May 17, 2025 0 11
55:51
Final Fantasy VII - The RPG That Changed the World | Gaming Through the Years
Final Fantasy VII's fingerprints can still be felt in gaming to this day. Time codes: 0:00 - The First Triple-A RPG 2:59 - Production Values & Marketing 6:01 - Battles, Materia, and Limit Breaks 11:04 - Visual & Game Design 15:01 - The Graphics 17:20 - The Music 22:15 - Cinematic Camera 24:11 - Mate
May 4, 2025 0 11
18:44
The Weird Forgotten* "Chrono Trigger" Sequel | Gaming Through the Years
*I know it just got a re-release, shut up. Time codes: 0:00 - What the Heck is a Satellaview? 2:33 - Game Basics 5:40 - Random Battles: Not Actually All That Random 7:39 - Chrono Trigger Meets Resident Evil 9:36 - Masato Kato's Writing Style 11:36 - Problematic Kid & Weird Title 13:28 - New Game Plu
Nov 2, 2024 0 11
24:28
Suikoden - PlayStation's First Great RPG? | Gaming Through the Years
Yes, believe it or not, PlayStation had RPGs before Final Fantasy VII, too! Time codes: 0:00 - Intro 0:51 - Presentation 3:58 - Battles 6:20 - Inventory Management 10:39 - Leveling Up & Difficulty Balance 13:42 - 108 Stars & The Illusion of Choice 16:58 - War Battles & Duels 19:02 - Localization 21:
Oct 20, 2024 0 11
37:59
Chrono Trigger Will Never Be Surpassed | Gaming Through the Years
My thesis on why Chrono Trigger is, in fact, a perfect work. Time codes: 0:00 - Introduction 1:30 - Development 2:33 - Game Basics 6:24 - The New Standard? 8:09 - How Chrono Trigger Teaches the Player 13:08 - Chrono Trigger's Perfect Pacing 18:28 - Time Travel! 21:27 - The Characters 24:55 - The Mus
Jul 13, 2024 0 11
21:03
I Finally Understand EarthBound | Gaming Through the Years
Insert Danny DeVito gif here. Time codes: 0:00 - What is EarthBound/Mother 2? 1:40 - Gameplay Basics 3:26 - Setting & Tone 6:08 - Graphics, Interface & Difficulty 10:13 - Item Management 12:06 - Minor Criticisms 14:23 - Reception & Legacy 16:46 - Final Thoughts & Conclusion Endcard Artwork by OcaRoc
Apr 6, 2024 0 11
22:54
Did "Secret of Mana" Secretly Mana(ge) to Win Me Over? | Gaming Through the Years
Does the SNES' seminal action-RPG hold up through a modern lens? Time codes: 0:00 - Introduction 1:27 - Staff 2:38 - Gameplay Basics 5:20 - U.I. and Controls 7:53 - Pacing 8:50 - Why the Battles Didn't Click With Me 11:40 - Difficulty Balance & Bosses 16:12 - Development Issues 17:58 - Localization
Jan 14, 2024 0 11

