Merrin for G9
Personal Project
My contribution for May the 4th, though it's a little late. Sorry.
Her other outfit will be coming soon.
There will also be a G8 version, due to a preexisting commission for her.
Edit:
08 05 2023
G9 V2: Rename hair to fit better with the outfit.
08 05 2023
Added the G8F version.
G9 V3: Forgot to add detail maps to some parts of the outfit.
13 04 2024
G8 V2: Fixed the misaligned teeth.
Comments (4)
Having seen for myself the topology of the base model for her head, a part of me wishes you could work in HD morphs. It requires a bit of looking (or someone who knows where pointing you in the right direction), but there *is* a version of the Multiresolution Morph Support plugin floating around, which can sadly only be used with a very specific version of Daz. But I think that might cause some trouble down the line. Daz is protective enough of that plugin that a newer version hasn't leaked in almost 10 years. Putting out HD morphs without being an "official" Daz PA might just get their attention, and that would probably be very bad.
I have that plugin. It's far more troublesome then it's worth. For one, it disable dforce whenever you switch version. That version also doesn't support head split, which means it's very troublesome when you want to make separate head and body morphs.
I will wait for the G8 version. I tested a bit the G9 figure and its a pain in the a**, especially if you want to trick the model a bit. I hate it.
I still don't understand why Genesis 9 would be so bad? It works differently from Genesis 8 but that's not necessarily bad. Sure, there aren't as many morphs as for G8 yet, but that's only a matter of time. I think you just don't understand how G9 works, otherwise you wouldn't write such things.
