Remielle WIP#2
Work on Remielle is slowly coming to an end, and the cycle of WIP posts continues.
Working through the details brings you closer to each character, making them personal and even somewhat intimate. When you put a lot of time and effort into the work, the characters naturally become very close to you 🙂 Now for the details.
Working on this animation was very pleasant (not in the sense that it was done one-handed). I wanted a really springy, bouncy result, bringing out that mobility through the bounces. Simulations were used minimally, most of it was done by hand.
The main point was to build that springiness into the bones as well, slightly "corrupting" the anatomy along the way. When everything works the way it's meant to, the secondary motion comes through in full. The pencil trick is a good example: with the right movement and amplitude, you get that elasticity and flexibility. All of this took a lot of effort and, as usual, caused plenty of technical problems 😅
After all that, Remielle is genuinely hard to let go of! It'll be great to share the final version with you. There are just a few things left to sort out with the render and the lighting, and then she'll be ready to fly over to you on her own wings and quite literally leave you frozen in place with her beauty 😉
