Update 0.7.11 Release
The update contains new content, mechanics, as well as minor updates to existing utilities and functions.
I'll say right away that the update is a bit rough; there wasn't time for testing, and the current month has been a bit of a challenge...
Shibari Techniques :
The "Frogtie" tying technique has been added.
Content:
Over 10 new wrestling animations have been added.
An animation for transitioning to the "On Your Back" position from the "Kneeling" position has been added if the character is tied using this technique.
Additional animation blending resources have been added.
How to use:
This technique is available when using ropes designated as "Frogtie" (contrary to common sense, the technique still uses a single rope; I can't resolve this issue yet...).
This technique can be used if the target is in the following positions:
On Knees
Side-Lying
Lying On Spine
Lying On Stomach
Release:
Wrestling is available in all positions available for this technique, except "Prone."
The most effective way to untie a character's hands is to kneel, after which they can be released using their hands (100% effective).
If you release your hands while lying on your side, back, or stomach, your character will automatically enter the "Kneeling" pose.
Limitations:
You cannot enter the "Kneeling" pose if you fall to the ground and your hands are tied.
You cannot use the "Struggle Legs" command while in the "Kneeling" pose.
Compatibility:
This technique is compatible with "Fiddle" only while in the "Kneeling" pose.
Context Actions:
Additional hostage commands have been added to the context menu for moving hostages while tied using the "Frogtie" technique.
Added a return transition to "Kneeling" from any position while lying on the floor.
Bondage Assets :
Technical changes to the web. Spidergirls now display a web ball in the radial menu, containing all available assignments (previously, only a cocoon).
Minor changes to the appearance of web mummification.
Added Headbag (Spider Web).
Added Tape Gag (Spider Web).
Added Muzzle Gag Advanced.
Added Chastity Belt.
AI :
An AI module responsible for applying Captive Place directly to the player character has been added to test mode.
How it works:
The AI checks with the solver within the Behavior Tree and randomly applies the module (if this module is enabled in the game settings).
The AI applies basic bondage and leads the player on a leash to the nearest available captive spot.
This module applies to all participants in the scene (Slave, Player, Assistant).
If you experience difficulties, you can disable the module in the game settings.
Help Me :
The ability to call for help has been added to test mode (Yes, it's a bit early for this, but it was part of a quest chain involving being tied to furniture). This can be performed by pressing the assistant call key (Q or Right Shoulder). The player character will create a noise that will attract attention within a certain radius.
Action dependencies:
If you have an assistant standing in the shadows, she will come to your aid.
If your assistant is standing next to you for some reason while you're tied up, she will come to free you.
Neutral NPCs no longer untie you automatically. If you want to, simply call for help.
Spies in the safehouse now react to your pleas in the same way as neutral NPCs.
If you're wearing a simple gag, it's best not to irritate the enemy by calling for help, otherwise they'll put on a more complex gag.
If you call for help without a gag, an enemy who hears you will be forced to gag you.
Action dependencies (the player character is bound to furniture):
If you have an assistant standing in the shadows, she will come to your aid.
If your assistant is standing next to you for some reason while you are bound, she will come to free you.
Even if the player character is bound to furniture with a simple gag, if you free yourself and scream, you will be gagged and no one else will come to your aid.
Efficiency:
If you call for help while gagged or with a bag over your head, the effective range within which you can be heard is 600 units (6 meters).
If you call for help while gagged and wearing a bag, the effective range within which you can be heard is 250 units (2.5 meters). No one will hear your pleas, lol.
If you call for help without a gag, the effective range within which you can be heard is 2000 units (20 meters).
Effective Range Dependencies:
If you are wearing a gag, a bag, or both, only NPCs within the effective range can hear you. The Shadow Assistant will also ignore your calls for help until you remove the gag.
Native Aid:
The effective range within which you can be heard is displayed in real time as an outgoing wave, reflecting the actual limits of audibility.
Workbench :
Added the Muzzle Gag Advanced blueprint.
Added the Chastity Belt blueprint.
Added the Bamboo Gag blueprint.
Settings Dashboard :
The noise isolation SFX effect (cutting off low frequencies of voices under thick fabric or a hood) is no longer in test mode and is enabled by default. It can no longer be disabled in the game settings.
Warning widgets have been added next to test features or features in Early Access. The widgets are located next to switches and contain customized messages.
The leash chance toggle has been removed from the in-game settings. Since NPCs were able to place players in furniture in Early Access, the punishment priority is now controlled by a custom component. Each time an NPC completes a punishment, it changes its priority and checks this value within the Behavior Tree solver.
Added a toggle for AI "Can Put You In Captive Devices."
Utility :
An override has been added to the "I'm Stuck" utility. It now also unpacks if the player's character is bound to furniture.
Two access decorators have been added to the Selfbondage Menu:
Disables use when the player is bound to furniture.
Disables use when an external agent is performing a specific action on you.
Selfbondage Tool :
A feature called "Captive Place" has been added to the "Selfbondage Tool" developer utility. When opened, the panel adds an additional group containing the devices found.
Purpose:
Creating a "Captive Place" object group is used to debug the function of packing the player character into a captive device. This function is designed for clean packing, and if you don't know what you're doing, conflicts are likely to occur, as the captive device and the character's restraints use mutually exclusive functions and cannot automatically negotiate conditions.
Casting conditions:
The panel detects all devices within a 500-unit radius (5 meters).
The panel excludes devices that contain a hostage.
Navigation:
The panel creates a group at the top of the list, storing all found devices within it.
When you click a device button in the group, the panel automatically packs the player character into the device.
Packing conditions:
The panel uses native packing functions (as for hostages at the start of a level), meaning the device automatically manages the resources required for packing (item replacement or overlap is possible).
Notes:
When using the "Nearest Captive Devices" group, remember that independent release is impossible, and freeing the player character by other non-player pawns does not cover all options. If you experience problems, use the "I'm Stuck" utility.
Data :
Terms of use have been updated ( Disclaimer ).
Bug fixes will come a little later...
Download Links :
Google Drive - https://drive.google.com/file/d/1E-GY3uyz9IBpkLE1IUl2m0ENnek7cbEQ/view?usp=sharing
Mediafire - https://www.mediafire.com/file/zla2ltqzmzha3tq/MPT_Build_0.7.11_Alpha.rar/file
Archive Password - Mono123Dezo
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Comments (14)
Love your stuff. Maybe adding nipple clamps and orgasms something like that?
Maybe later, when I find a use for them in the gameplay segment.
Hi I'm just wondering how to change the apperance of my character
For now, you can only change your character's race using the reference book on the table in the spy hideout. Changing your character's appearance is still in the plans...
I am guessing this can't be played on a Mac?
Great work on the project! I am very confused though because there our features in the free addition that are missing in the current one. I totally understand development takes time, but losing stuff that we already had doesn't make sense to me. Removing certain gags, the old model, and custom clothing are all things that make the current build frustrating to play are there plans to add these back in? Preferably with an option to choose between the old character model and new one.
When developing a game, it's perfectly normal to add, remove, or replace things. As for other plans, everything can be found on the roadmap.
I’m really sorry that your account got shut down. This isn’t your fault. It happened because of Patreon, and because Visa and Mastercard put pressure on Patreon. It’s not your fault — it’s the fault of these damn companies. I hate these monopoly-type companies. I really don’t like them, and they piss me off so much.
Looks great and is fun Would love to see bitchsuits in the future!
Wow, these updates are always so surprisingly exciting - i mean no offense, game dev is HARD, so Im just impressed! keep up the good work!
There are many bugs that need to be fixed.For example, friendly NPCs are rescuing each other, while enemy NPCs are binding each other.
still waiting on the original boxtie/torso tie variation. but this is some good progress so far.
hard mode when XP
Damn, this game is REALLY coming along. I can't wait to see what the future brings. Maybe add in a "Straitjacket" sort of device that acts similarly to the body sacks, but only restrains the upper body.
