💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
February 25, 2026

Update 0.7.8.0 Release

The update contains new content, functionality and system updates, and bug fixes.

AI Bondage Patterns :

  • AI now use all available gags (except tar, of course).

  • AI now use all classic restraints.

  • AI can now use all available collars.

  • AI can now use sleepbags at wanted level 5 and above.

Restraints :

  • The resin shader has been reworked. It now uses a thin translucent material, coloring the surface the same color as slime, and also uses light refraction, creating a subtle "liquid glass" effect.

  • The cloth gag has been slightly modified with OTN functionality.

  • The materials for cloth gags and blindfolds have been reworked (the material has been adjusted to a consistent style).

  • Added a Kettlebell (currently just an alternative to the anchor).

  • Added a Bit Gag (Advanced).

  • Added a Ball Gag (Advanced).

  • Added a Leather Collar.

  • Added a Kitty Collar (a collar with a rattle that creates a noise heard by enemies and others).

  • Added a Cow Collar (similar functionality).

  • Added a "Muzzle" gag (covers the mouth and nose, a leather version of the OTN gag).

  • Added the "Dog Mask" headbag (Type A) - a hood shaped like a dog's muzzle that impairs vision.

  • Added the "Dog Mask" headbag (Type B) - the same form factor, but with a cutout for the eyes (if you want your target to see you).

  • Added a Stuffed Gag (Fabric).

  • Added a Dildo Gag. A panel with an attached dildo (includes an X-ray penetration effect).

  • Added a Bamboo Gag (similar to the one Nezuko wears).

  • Added a Latex Blindfold.

  • Added a Leather Blindfold (more durable).

Rescue Mode :

  • Added the ability to hide the interface in Rescue Mode (a similar feature was available in the very first builds, but was removed due to widget limitations). Pressing TAB / Left Special Button switches the interface between translucent and fully transparent modes.

Abilities :

  • The "Lamb" ability's functionality has been updated. The potential reduction in primary stamina consumption has now been increased to 0.3 (from 0.1). If primary stamina is depleted, secondary stamina will be consumed at 1.5 times the rate (from 1 to 1.5).

Morph Target :

  • Added automatic morph corrections for item meshes when using Gag + Blindfold.

Wanted Level :

  • The maximum wanted level has been increased to six stars. AI now uses a full set of bondage patterns, regardless of which modules are enabled in the game settings.

By default, at a wanted level of six stars, the behavior is based on a fifth star (as there are currently no other configurations). If the "AI Can Put You Jail" setting is enabled, you are sent to jail.

Sub Live ( AI Framework ) :

A module from the new Sub Live library family has been added, which will be used in more advanced AI in the near future. This module is responsible for the functions used by the AI ​​to bind PCs and NPCs, but it does so in a more sophisticated way.

  • Item removal functions used by NPCs have been sped up. Previously, they would wait until the task was completed, regardless of whether certain body parts needed to be freed. Now, the check occurs before the task is started, allowing them to quickly determine whether the function is worth running and skip similar tasks if necessary. Essentially, they now do this seamlessly, and it doesn't look like they're just wasting your time, lol.

  • Subtasks for removing items incompatible with your current wanted level have been added to bondage task groups. This means that NPCs will always remove items that don't match your current wanted level. Of course, after removing the items, they will replace them with ones that do.

  • Smart shuffling of bondage patterns has been added. Since the NPC now selects one of the presented task groups at a given wanted level, they choose a random one, marking it as previously used. This forces them to use a random task group from the same list next time, but only one they haven't used before. After the NPC has used all the tasks, they clear the list and start over.

  • This means that NPCs won't use the same binding pattern for a given wanted level again, at least until it has completed a full cycle.

For example:

First use: + Bind hands + Bind feet + Remove gag + Put on cloth cleave gag.

Second use: + Bind hands + Bind feet + Remove gag + Put on OTN gag.

And so on until all options are exhausted.

  • Added moderation for preferred items for use. Previously, NPCs selected one of the available items from a list based on the desired purpose, which limited the use of some items. Now NPCs create their own task based on your wanted level. Here's a quick example:

  • Wanted Level 1:

    • Using cloth gags (Cleave Gag, Stuffed Gag, OTM Gag, OTN Gag).

    • Sometimes using blindfolds (Fabric).

    • Using ropes.

    • Wanted Level 2:

    • Using classic gags (Ball Gag / Bit Gag / Bamboo Gag).

    • Using more complex restraints (Leather Cuffs / Shackles).

  • Wanted Level 3:

    • Using more complex gags (Ball Gag Advanced / Bit Gag Advanced / Panel Gag / Muzzle / Dildo Gag).

    • Using more rope.

    • Torso bondage (Ropes).

    • Using a blindfold (Latex / Leather).

  • Wanted Level 4:

    • Tight bondage (Hogtie).

    • Using more complex gags (Ball Gag Advanced / Bit Gag Advanced / Panel Gag / Muzzle / Dildo Gag).

    • Using a blindfold (Latex / Leather).

  • Wanted Level 5

    • Mummification (Leather Sleepbag / Fabric Sleepbag).

    • Using a headbag (Fabric / Leather / Dence / Dog Mask Type A / Dog Mask Type B).

    • Using decorative collars (Leather Collar / Kitty Collar / Cow Collar).

Animation :

  • Added draft animations for the Rescue Mode idle state. For now, all addictive animations for "Stand Pose," "On Knees Pose," and "Sit Pose" have been added; the rest will come later.

Visual :

  • X-Ray mode has been added for gags, plugs, and other devices that penetrate the character's body. Currently, this feature is available for Dildo Gag and Fabric (Stuffed Gag). You can enable this feature in the game settings (Settings > Game > Plug X-Ray Effect).

Camera :

Several adaptive camera subsystems have been updated. These changes are primarily aimed at improving the readability of the player character in Rescue Mode, as well as updating the behavior of existing systems.

  • Rescue Mode now controls the lens's additive focal length. When additive focal length is active, depth of field is enabled to separate the player character from the background. Optionally, you can disable it (Settings > Camera > Bokeh Effect When Zooming In).

  • The camera's FOV blending parameter in Rescue Mode is now set to Replace instead of Add. This means that regardless of the FOV value you set in the game settings, the camera in Rescue Mode will always blend that value with the reference value (70). This was done to achieve consistent results using the new camera zoom features and updated camera shoulder correction (the custom FOV value essentially left no way to achieve an average result, so it now works like this...).

  • The camera zoom is now available in Rescue Mode. Depending on the pose, the camera will try to focus on the upper body or the average value of the base position to simply zoom in on the character while still keeping them centered on the screen.

Zoom is controlled by LMB / Left Trigger Axis. You can optionally change the key behavior in the game settings (hold/press to toggle).

The key behavior can be changed by following the path: Settings > Input > Zoom Key Behavior in Rescue Mode.

  • The camera pitch parameters for basic camera presets (default camera, holding an item, holding a weapon, building, etc.) have been updated.

  • The Spring Arm Correction property has been added. It controls the length of the camera's arm relative to its rotation along the Y axis. This property is used when you need to move the camera as close to or farther away from the character as possible if the camera is too high or too low.

  • The Pitch Correction property has been added. This property controls the additional pitch of the camera relative to its current rotation along the Y axis. This can be clearly seen in 'Rescue Mode' - when you raise the camera above your head, it tries to capture the full shot so that the character always remains close to the center of the screen.

Audio :

  • The audio assets and audio work associated with the girls' noises (Captive Struggle Voices) have been migrated to MetaSound.

  • An "Isolation" effect based on MetaSound instruments has been added. When wearing a Headbag or OTN Gag, the effect rolls off high frequencies, simulating a dull sound through thick fabric, just as it would sound in real life. This effect can be disabled (Settings > Audio > Isolation Effect).

  • A rapid heartbeat effect has been added during Struggle. This effect takes effect when the secondary power bar (red bar) begins to deplete. This effect can be disabled (Settings > Audio > Rapid Heartbeat Effect).

Workbench :

  • Added the Blindfold and Collar categories to the Blueprints panel.

  • Added two Ball Gag (Advanced) blueprints.

  • Added two Bit Gag (Advanced) blueprints.

  • Added a Dildo Gag blueprint.

  • Added a Muzzle blueprint.

  • Added a Blindfold Latex blueprint.

  • Added a Blindfold Leather blueprint.

  • Added a Leather Collar blueprint.

  • Added a Kitty Collar blueprint.

  • Added a Cow Collar blueprint.

  • Added a Dog Mask (Type A) blueprint.

  • Added a Dog Mask (Type B) blueprint.

  • Added a Kettlebell blueprint.

Post Processing :

  • The post-processing material has been modified for sonar use in cats.

  • The post-processing blending type for the sonar material has been changed (the transition is now seamless and less jarring).

Spy Hideout :

  • The arsenal has been slightly changed (I'm still working on it).

Engine Configs :

  • The Post Process setting in the game settings no longer controls Bloom Quality (as a separate setting was added under "Settings > Graphics > Bloom Quality" – this could cause configuration conflicts).

  • The Post Process setting in the game settings no longer controls Motion Blur quality (as a separate setting was added under "Settings > Graphics > Motion Blur Quality" – this could cause configuration conflicts).

Bug Fix :

  • Eye Correction has been added to the post-processing process, addressing the perpetually haughty look in girls.

  • Struggle animations could use curves for relevant Sight Tracking animations, causing bones to shift toward the target (camera/character), making the animation appear odd. This has been fixed.

  • When holding down movement keys while playing Struggle animations, the character would treat the movement animations as relevant, triggering the Sight Tracking system, making the animations appear odd. (This also applies to NPCs, who could literally break in certain poses like Lying Down, On Spine, and Hogtie.) This has been fixed.

  • A workaround has been added: delaying the start of the next task in the NPC task tree. This resolves some issues with animation montages restarting, contextual animation freezing during task execution, animation sequence events starting, behavioral component deletions and bindings, and other issues with functions that are initialized at the start of a task and terminate upon task completion (at least, tests have shown this to be the case, but it's not certain...).

  • The "Gifted" ability has been fixed (secondary stamina consumption was equal to primary stamina, which shouldn't be the case).

  • The "Lamb" ability has been fixed (secondary stamina consumption was dependent on primary stamina, which ultimately resulted in secondary stamina becoming infinite).

  • The "Sonar" ability projected not only characters but also interactive objects - fixed.

  • The "Shy" passive effect, which significantly increased stamina consumption when the character is naked, now also checks for "Whole Body" items (if the character is mummified, this will count as clothing).

  • The effect attached to the "Liana Mason" doll was not working - fixed.

  • A height limitation has been added when using the "I'm Stuck" macro (the character could be teleported to a higher or lower level, which should not have happened).

  • NPC navigation using ladders in the Wild Forest map has been fixed.

  • While tethered, the player could still change the camera angle, which could lead to an incorrect shot due to the change in camera angle.

  • The player could use the struggle function after exiting photo mode, even though the key designated for this was not held down - fixed.

  • Fixed the ability to enter Crouch mode while tethered (this could affect the camera angle, as well as trigger effects like Sonar for cats).

Download Links :

Archive Password - Iop2125lop

❗The archive should prompt for a password when unpacking. If this does not happen, try a third-party archiver, such as WinRar or WinZip. Unpacking without a password will result in the loss of executable files or even result in an error during unpacking.

The password must contain only numbers, lowercase and uppercase letters! It must not contain punctuation marks or spaces. When copying the password, make sure the website translator has not altered the meaning of the characters or changed the letter case. ❗

Comments (6)

잌
잌 · February 27, 2026

how to raise wanted level?

N
Nanney Teasford · February 27, 2026

Every time you get caught, it goes up.

G
Gorbius · February 26, 2026

I keep trying to open it, but it refuses to open. It throws up an error code every time.

N
Nanney Teasford · February 26, 2026

Please submit a bug report on our Discord server or via private messages, and we'll do our best to resolve your issue.

D
Dav · February 26, 2026

what does rescue mode do exactly. i looked at the in game game guide but im still confused.

N
Nanney Teasford · February 26, 2026

Allows you to free yourself from restraints.