Update 0.7.7.0 Release
The update contains new content, additional game features, and updates to some game systems.
Bondage :
Added a new item, "Tight Hood."
Restored leather handcuffs.
Added general systems and animations for using mummification.
Leather packing bag (mummification) is now available.
Cloth packing bag (mummification) is now available.
Mummification is now available when playing as an Arachnid.
All mummification items are now available for the Selfbondage tool.
Struggle Stamina :
The input data used to calculate stamina consumption when attempting to break free from a bondage has been changed:
10 stamina is consumed when attempting to untie the arms. Other items no longer affect the escape.
10 stamina is consumed when attempting to untie the legs without using the hands (hands are bound) or when using a sleeping bag. 1.5 stamina is consumed if the hands are free.
5 stamina is consumed when removing a torso bondage.
10 stamina is consumed when attempting to untie objects on the head if the hands are bound. 2 stamina is consumed if the hands are free.
Interactable :
Updated names of some items.
Updated descriptions of some items.
Updated Headbag mesh (Leather).
Updated Mittens mesh (Leather).
Updated Headbag mesh (Fabric).
Updated Shackle mesh.
Updated Steel Collar mesh.
Scene Management :
In test mode, the functions of metal tools have been redefined. You can now use them as handheld objects, allowing you to disassemble hostage-taking devices. (Please note that you only receive the component parts of the device, not the finished product.)
Crafting :
Added the ability to disassemble items into their components. This feature is available in the second tab when using a workbench.
Added the "Bolt of Leather" crafting item - a roll of leather material used to craft large leather items.
Added the "Bolt of Fabric" crafting item - a roll of cheap burlap used to craft Sleepbags and Headbags (Fabric).
Added the "Garbage" crafting item - can be recycled on a workbench to obtain useful components.
Reduced component requirements for some blueprints.
Added a blueprint for crafting metal tools.
Added an additional "Fabric Strips" blueprint, +10 units when reprocessing a "Bolt of Fabric."
Added an additional "Leather Strips" blueprint, +10 units when reprocessing a Roll of Leather.
Added the "Headbag (Leather)" blueprint for crafting on a workbench.
Added the "Sleepbag (Fabric)" blueprint for crafting on a workbench.
Added the "Sleepbag (Leather)" blueprint for crafting on a workbench.
Weaponment :
Some adjustments have been made to the ballistic properties of bolts. The bolt's trajectory will now depend on the weapon used, not the bolt itself.
The "Trajectory Prediction" module has been added to test mode. It predicts and displays the bolt's trajectory based on the weapon's ballistic settings, instead of a dot in the center of the screen.
Slaver Camp :
The Slaver Camp map now uses plugin tools (Procedural Content Generation) that replace the in-scene prop generation approach, which is more performance-optimized than previously.
Additional (background) PCG-based props have been added to unused areas.
Additional supply depots have been added.
Added landscape light reflection.
Added terrain normal map interpolation.
Terrain texture resolution has been increased.
Lighting has been adjusted.
Automatic exposure has been added.
GUI :
Resources, consumables, and Defuse items are now displayed on the sides of the radial menu.
When hovering over an item slot, a small preview of the item, device, or situation associated with the action will be displayed.
Slightly improved radial menu animations; they no longer jitter excessively.
Additional interpolation of the virtual cursor position has been added to the radial menu. When hovering over a cell, transition animations are now smoother, preventing interface jerkiness.
Game Settings :
The graphics configuration pipeline has been switched to Scalability mode.
A slider for the preferred Anti-Aliasing mode has been added.
The AMD FSR toggle has been removed and moved to the AA Method setting. When selecting a method, you can now find the FSR option, which automatically enables the upscaler and displays additional settings.
The Fidelity FX Resolution Scale and Sharpness sliders have been moved to the Image tab.
Engine :
The engine version has been updated to 5.7.1.
The AMD Fidelity FX plugin has been updated to version 4.0.3.
Engine Debug :
The Skin Cache (used for shading calculations) is temporarily disabled in this project because Epic Games broke Morph Key deformations. Skin Cache will be enabled once they fix their shitty engine...
Bug Fix :
Fixed an issue with switching FSR mode (previously, some FSR subsystems might not turn off automatically when changing a setting).
Fixed an issue where FSR would forcefully turn on on some systems when re-entering the game.
Fixed scrolling issues in the Workbench panel (when hovering over certain elements of the scroll panel, the page might not scroll).
Fixed an issue with changing the scroll position when using a gamepad in the Workbench widget.
Fixed an issue where navigation within the Workbench widget was lost when clicking elements other than buttons.
Fixed an issue where switching to photo mode while aiming could disrupt the operation of some weapon components.
Disabled LOD bias for skeletal meshes based on the visibility range parameter (the "Visibility Range" parameter affected the LOD Bias, which could lead to an unintended reduction in the quality of character models even at very close ranges).
Fixed the navigation mesh in some modes on the Slaver Camp map (the navigation mesh could inherit the parent mesh, which led to voids in the navigation where there should not be any).
Let me just say right away: the engine update brought quite a few problems at the beginning of the month. I haven't yet tracked down all the potential issues that need fixing, so feel free to head over to Discord and spam the bug reports (if possible). A fix update will be released within 3-4 days.
Download Links :
Google Drive - https://drive.google.com/file/d/1iKr_ByCsTFx_v9bW0wKxW3U-cpx7qXtX/view?usp=sharing
Mediafire - https://www.mediafire.com/file/tfkk77621sxlosq/MPT_Build_0.7.7.0_Alpha.rar/file
Archive Password - HotLe356
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Comments (8)
the files are missing for download
Same
what scenarios does the player get put into mummification, I've been trying to get put into it but so far nothing
For now, only items for personal use. Mummification patterns will appear later...
Nice mummification now waiting for gagged.
love it
Wow, you been busy. Looks good. Can't wait to try it out.
it really looking good :) i have fun with my toys :D
