Roadmap ( End Journey )
The My Pretty Toy project roadmap has been updated. The roadmap reflects the nature and development plan of the project, including tasks up to version 0.9 and beyond (pre-release state).
Roadmap - https://trello.com/b/COT7xxJ7/my-pretty-toy-end-journey
We recently held a discussion with paid subscribers, and the purpose of this conversation was to determine how regular users, loyal sponsors, and I view the project. In general, I always have a clear vision of what I'm doing and have clearly defined tasks, defined back when I was designing the game framework three years ago. However, I have clear issues with getting too caught up in tasks that aren't absolutely essential at the moment or aren't the ones users would most like to see.
When designing this roadmap, I took these circumstances into account and reassigned most of the tasks, moving them higher in the queue. Again, this was done with the supporters' input in mind, because I think it's quite important to consider the opinions of the people who make it possible for me to develop this project full-time.
Although the roadmap includes additional navigation cards that will help you navigate through tasks and understand what's most important, I'll still highlight a few important points here :
1 : The tasks tagged 0.7 are higher in the queue. These are tasks that will be completed before version 0.8, and I'll try to complete them as soon as possible, as they are essential for the new systems that will appear in the new development branch.
2 : The tasks tagged 0.8 relate to the main conceptual decisions that will determine the game's focus. This, of course, includes "Contracts" (missions), which I'll likely be working on the most, as well as additional game systems directly related to those in this branch.
3 : Tasks tagged 0.9 are primarily post-development tasks that will likely take quite a bit of time, as well as those that can be done without at this stage of development.
4 : Tasks tagged "Isolated" are tasks that are currently under consideration. I'm not entirely sure whether these tasks are needed for the project, so most of them are tagged 0.9. When the time comes, I'll reconsider my decision and possibly implement them into the game. Also, tasks tagged 0.9 are VERY complex solutions that will slow down some development processes, which isn't exactly what I need right now.
I'd also like to point out that I've removed most of the technical tasks (over 250 of them) to avoid misleading you and creating a huge pile of unrelated cards on the roadmap. Overall, this won't change the game's conceptual design, so we can do without them.
I'd also like to draw your attention to the tasks related to reworking the project due to the change to the game character model. Everything that was in the game before version 0.7.2.0 and isn't currently available will either remain the same or not be included at all, so please consult the roadmap. I think it's best to discard unnecessary decisions and focus on the core, otherwise, development of this game will never be finished, which is the last thing I want.
If the roadmap doesn't reflect the game's overall vision for you, or you simply have questions, you can ask them either in private messages or in the comments. Also, join our Discord server and participate in the lively discussion regarding gameplay decisions; perhaps your opinion will be key to further changes.
Comments (3)
Where is the discord link ?
I would look at the profile description...
I'm excited and can't wait to see what you cook up exactly!
