March 2025 Work Report
Hello! I have completed 1/4 of the work on replacing the base character model, I want to share information about the work done and what in-game changes will accompany this work.
Initially, I was focusing on Metahuman as a framework for characters, they have a huge layer of utilities and presets that would simplify production and optimization, but as it turned out, this is another beautiful toy for the showcase from Epic Games. The problems mainly affected the difficulties of customizing basic proportions, synchronizing LODs, and directly separating the work of the body itself and everything above the neck. Large incompatibility with the current game framework forced me to use my license in Character Creator to get a fairly well-developed model without the need to make edits to the basic geometry. It's a shame that sometimes Epic Games tools that look cool - work cool only in the tech demos in which they are provided, but let's not dwell on the bad ...
The main model for the new framework was Camila from CC4, fortunately it contained the fewest problems that I would like to encounter when starting a big job, although there were problems with it too, but more on that later.
So I have completed approximately 90% of the work with animation (not related to bondage animation), in this I was helped by a more or less adequate retargeting built into UE5, some animations like Locomotion walking and running had to be completely replaced with new assets due to the radically different body proportions, and a lot of work was also done on replacing and refining all sorts of little things, like addictive poses for holding objects in hands and other little things.
Overall I was pleased with the result, but there is still room for improvement.
I spent some time making loose and sometimes baggy clothing. I'd like to pay more attention to how bondage looks in-game, and ropes tightly wrapped around loose clothing would be a much more visually pleasing alternative to the current state.
Again, I used new tools for myself and this is just a trial run. Most of the clothes listed above will be reworked in the final version.
In fact, this provides additional opportunities for customizing clothing, such as the presence of elements or accessories, dividing one product into several types of fabrics to create a unique piece.
I also worked on post processing some materials to give them more naturalness, for example any woolen items (if the clothes support this material) will have additional pile, I think people who adore sweaters will like this...
Obviously this was a challenge for me, as I am not very good at modeling when it comes to Digital Humans. I immediately decided to achieve my own result in solving this problem, as I need to at least somehow visually match the current detail of the model, as there will be no place to find the necessary assets.
I'm focusing on physics assets because there will be new clothing, hair, accessories, and race assets that will require simulation. I'm at the "I'm too excited about this" stage right now, mostly because there's no other way to simulate them other than bone animation or cloth simulation in UE, which mostly sucks. I'm using rigid body simulation in post for all accessories that require simulation, and so far it's been working well. I spend most of my time just modeling and weighting the bones, rather than implementing them in the engine and worrying about how they'll work, so I'm okay with that.
Comments (19)
Very lovely, have try first the free public version and was happy to customize a bit my character. But in the final build, no see the clothes you show, specially this superb latex / rogue suit, also the mannequin have dissapear for me.
This is still being worked on... The clothing editor, like all the clothing shown in the reports, will be available in December. I didn't fully appreciate the complexity of production on the updated character framework, so this is still being worked on. Sorry for the inconvenience...
Thanks for a great game. I'm glad the project is growing, it's rare to find games about tying up that are actually fun to play. The new races are awesome, but the arachnids are unbalanced. I think they need a strong debuff to be fair. They should be the ones who get tied up from head to toe when they get caught, not the poor elves )). I truly admire your work and look forward to updates, game modes, animations, and new knitted clothing textures.
The current set of abilities is not the final version and in any case they will need to be balanced, but thanks anyway, stay with us =)
Hello author, I really like the game you created. One problem is that I don't know how to complete the game, which means I don't know the goal of the game and can only blindly wander around the desert map.
The game does not have missions or a story campaign, at the moment only sandbox mode is available...
it will be nice to transport hostage to hideout, so we can play with them
do you have a working discord server link? the link in about page is invalid/
The link is fine
Please allow players to get stuck in furniture too! and hogtie!
This is looking soo good. Really looking forward to more updates. Keep up the good work
wow that is quite the visual upgrade. looks very cool
Looks great so far! I know there probably won't be any body or any deep facial customization but is it possible to add multiple face presets? It would make it easier to differentiate between enemies and would add an easy extra option for player customization next to the hairstyles.
it looks really nice :) keep well and healthy
I would like to see if there is a real difference between body types with your next update. The hair already makes it easier to tell a difference between the girls at long range. But I think the face still needs work as it looks like it is on the bottom end of the uncanny valley.
The difference in body type between what? If you mean compared to the previous model - definitely. In any case, I can't afford deep customization of body proportions taking into account what is already in the game. If you are very concerned about the monotony of the characters' silhouettes, then this will most likely be corrected by new clothes.
Looks great. Figured it would be worth the wait with updating the models.
Well this is a lot to take in. However I am a glutton so it should not kill me. Looking forward to seeing this in game.
"ropes tightly wrapped around loose clothing" yes please :)
