Important Announcement.
After reflecting on the last few days, I finally had the courage to decide to do a general content redux in the game.
Reasons: Many unnecessary paths and useless dialogues, redirections that are only shown once in a single line of dialogue with more than 3MB. Too much complexity in the use of the characters' attributes, some of which are almost completely irrelevant.
To be clear, I am willing to revisit the game's scenes from the beginning to "clean up" all the content that I consider useless.
In addition to the content, I want to redesign the system:
- Masculinity and Femininity will be chosen at the beginning of the character creation to determine the behavior, whether the character will be more effeminate or masculine, along with their background.
- The basic content of Sexual Orientation will return to determine the MC's sexual option: Heterosexual, Bisexual or Homosexual.
- The game will have a third-person narrative, in a narrated and non-conversational way, at least in the scenes that will not require a complex conversation.
- A character creation screen will be added where you can choose your character's clothes and hairstyle.
- Navigation between environments will be removed, and I will started using the daily event mode: At the beginning of each day, the Player must determine what the MC should do in the Morning, Afternoon and Night periods. This way, the player will avoid having to navigate through empty places with no content, he will go straight to the event. This way it will also be easier for me to create events in special places without having to create a whole path to get there or fill the void.
- I want to change the day the game starts, this way I can start the open world without having to create a ton of content to fill the void.
- The amount of reading will be reduced, many of the conversations will be reduced to simplified narratives, in the same way as renders. The texts will be the main tool to describe events, emotions, actions, etc. This helps me create content faster, without having to worry about camera positioning, facial expressions, lighting, clothes wearing at the time, etc.
I hope you understand my decision and I ask for patience to wait a few more days for the game's release.
Comments (12)
Do you have any estimated date for posting this update?
How far are you with the redesign ?
Hello, welcome. It will be released this month.
That a good game all we can wait........
Hopefully with these changes you can finally lead your project to a good port, having so many unnecessary things only creates an inhuman workload for just one person, and that's not good for anyone.
I'm removing unnecessary dialogue and, consequently, drastically reducing the number of options and paths. I'm also optimizing rendering so that most of the images can be reused in simple scenes that only involve conversation.
I hope you bring back Brett changing room scene :'(
You finally make the right decision. I've been saying this for 3 updates now that there are too many routes and content that perhaps was being abandoned. This has been happening since Chapter 1 and it wasn't even clear which decisions unlocked what type of content. Now that it's been simplified, I hope all of this is fixed. Great.
Damn. Hard. But i can understand that. I hope it helps you to do more stuff easier in the future
Most say that I love the game as it is, but i have no problem with you simplifying the game a bit (it is your game after all) but please don’t reduce the emotion and life like part of the characters. It is the best part. I feel like it will only hurt the game doing so.
I'm really excited for this game, I just have one question, is the transformation aspect of this game forced or can it be avoided or reversed?
Dude, take all the time your need it. This game is awesome and I can't wait to see where it goes
