July 20, 2023

Adventurer's Guildhall

Hi everyone :)

Here's our second release for this month. This cinematic scene is based on our Adventurer's Guildhall battlemap. The Guildhall is one of our earliest maps, the 12th we created! The map only shows a single floor but reimagining the guildhall now we wanted to give it towers and a bit more complex design. If you'd like to see us add more levels to the map, maybe we'll make that into a new release!

We imagined this one from the perspective of players finally getting a glimpse of the guildhall after a long trek through a thick forest.

Maybe you're a member of the Adventurer's Guild and you can finally look forward to a warm fire, hot food and plenty of mead tonight! ... but on the way you discover a trail of blood or some other danger befalls you before your destination.

We also added a whopping 14 Natural/Travel variations for this one. Rather than adding them all to the variations image, here's a quick preview and our $5 supporters can get them all in the file zips!

Coming up towards the end of this month we have a city based scene, a desert one and one at sea too! Covering all bases!

The Music in the preview is Autumn on the Ramparts by Music d20!

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Get this week's scenes using the links below:

Adventurer's Guildhall - $1 Rewards

Adventurer's Guildhall - $5 Rewards - All Variations

Adventurer's Guildhall - $10 Rewards - Animated Scenes

Master Post - VTT Modules

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This week's scene variations:

Adventurers Guildhall - Animated - Czepeku Scenes (YouTube)

Comments (10)

G
GM Seven · January 21, 2025

Are the variants only available on Alchemy? I'm trying to use them in FoundryVTT and I only get the standard night and day.

C
ChocolateYeti · July 21, 2023

This is perfect. I love the perspective. Great job!

C
Czepeku Scenes · July 23, 2023

Thank you!

G
Gaël · July 20, 2023

Thanks ! A new release of the Guildhall map would be great!

C
Captain Blackwood · July 20, 2023

I think this one may have benefited from a closer shot. Would love to have seen the majesty of the hall

C
Czepeku Scenes · July 21, 2023

Although we're looking to create a nice range early on, we certainly plan on revisiting different sections of maps too for closer shots and interiors too where it makes sense!

J
Jane B. · July 20, 2023

Thank you tons for including natural variations! Those will definitely come in handy.

C
Czepeku Scenes · July 20, 2023

We'll continue to do it wherever it makes sense Jane!

S
Sam Kahle · July 20, 2023

Lovely! That's exactly the scope/distance/approach shot I imagined, which can easily be tied into running a session for players, and allows roleplaying opportunities as we approach the formal battle map.

C
Czepeku Scenes · July 20, 2023

Thanks Sam! That's exactly as we'd hoped!