Chrono Chaos Ruins
So we move onward from a peaceful village bowyer's counter to the floating catastrophe of the Chrono Chaos Ruins! Now you just need to decide what happens in your story to get from one to the other!
The original map for this one was inspired by thinking of both magical accidents, errant spells and floating wizard ruins so hopefully the scene will give you more chances to show what the reality of those mishaps could be!
The music in the preview is 'We Dug Too Deep' from our good friend Will, aka Music d20! You can download this along with hundreds of other RPG tracks over at his Patreon!
Enjoy!
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Get this week's scenes using the links below:
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This week's scene variations:
Comments (7)
Yaaaaaaas
I've been waiting for this one!! But kinda bummed that the one map variant that was most relevant to my game (Galaxy Pool) didn't seem to get an accompanying scene :( Is there any world where those get added at some point, or is this all there will ever be for Chrono Chaos Ruins scenes? I'll live either way, just curious!
Fair question! The only difficulty is the angle of the scene really and how we'd show the water down below it. We don't tend to revisit releases but it's definitely worth a quick mention in the Map Remix channel in the Discord because I'm sure we someone come up with something!
I use the map for this in an in-person game for a children's Birthday Party and they absolutely loved it
Oh amazing! You can put the Scene up on the TV next time!
🤩 All of these can be used in so many different campaigns for pivotal end-of-the-world moments
Hell yeah!
