Weekly Recap 30/Nov/18
ART
Almost finished Scarlet's animated scene.
New item Icons.
New minigame art.
New particle effects for the new garden "harvest tool".
DIALOGUES
Finished expanding Scarlet's questline for this next update.
Spellchecked old dialogues.
Reworked old dialogues to make them more consistent.
Some of Ivy's dialogues will change depending if Scarlet has moved in.
Now the game will ask the player to assign Scarlet a role for her relationship with Ivy, by default will be "Friend", but It can be changed to other thing the player desires.
The steel shovel now will only appear on Janet's shop after working on the garden for the first time, to avoid confusion.
SYSTEM
New minigame is completelly coded
Archery minigame
Now the first time you practice archery with Scarlet (after waking up) will be reduced to only 15 seconds, to make that obligatory training session less tedious on replay.
Tavern minigame
Changed the tavern minigame Spirit bar mechanics , now it will be used automatically once it gets full, without option to use it manually to make it more intuitive.
Due to the Spirit bar automatic use, it's effect length has been doubled.
Changed the visual aspect of the spirit bar on the tavern minigame
Mana pickups, will now not only give fill the spirit bar, but also empower the effect for a couple of extra seconds
Garden minigame
Added a new "Harvest tool" to the garden
Garden plants will not be picked automatically anymore.
The harvest tool can harvest double (30% chance) or triple (10% chance), to make some grinding for a specific plant more bearable.
Garden's Overgrowth spell will no longer grant fruits
Garden's Overgrowth spell now advances 300% more time
Garden's plant will now stay alive almost indefinitely (100 days)
Prices for fruits have gone up overall to reduce grinding.
Comments (3)
I think this will make harder to repeat my mistake about mana harvesting...
Sounds nice!
Sounds like great changes overall :)
