VIEWPOINT 0.9.7.2 is here. Optimization, controller sensitivity, and more.
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VIEWPOINT - PATCH NOTES
Version 0.9.7.2 - 5 July 2026
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Performance
Fixed the frosted-glass scene capture (backbuffer copy + downsample + blur chain) running every frame even with no menu on screen, it now runs only on frames where glass UI is actually drawn
Stress system no longer polls the game every frame while using default GTA cameras (full rate only when a VIEWPOINT camera or menu is active, 4 Hz heartbeat otherwise)
Removed all per-frame memory allocations in the UI manager and input binding (eliminates periodic GC stutter)
Menu input snapshot, menu draw calls, and UI parallax/cursor updates are skipped entirely while no menu is open
Event camera triggers (kill cam / AFK / vehicle entry) poll at 10 Hz instead of every frame, trigger behavior unchanged
Controller polling follows Microsoft guidance: a disconnected pad slot is re-probed every 2 seconds instead of every frame (prevents device re-enumeration hitches), hot-plug still detected within ~2 s
Fixed the renderer's "nothing to render" early-out never engaging: the full-screen overlay clears, FXAA pass, two composite passes, and ~60 D3D11 state save/restore calls ran every frame even with nothing drawn
Enhanced edition (D3D12): the per-frame GPU flush + spin-wait + fence wait (a full CPU/GPU pipeline stall) is now skipped on frames with no overlay content
On Legacy (D3D11), the UI overlay/AA/composite pipeline is also skipped on frames that only run PostFX/motion blur with no UI visible
New Features
Dash cam now switches back to your on-foot camera automatically when you leave the vehicle, instead of staying attached to the parked car. Toggle it with the new "Exit to Foot Camera" option in Main Menu > Cameras (on by default). A one-time tip explains it the first time it happens
Added controller look sensitivity: a new CONTROLLER tab under Controls lets gamepad players fine-tune how fast the camera looks and aims, with separate horizontal and vertical sliders for both hip-fire and aiming down sights (four sliders, 10-300%). Keyboard/mouse look is unaffected
Added a Cinematic Driving camera: press R in any vehicle for auto-cycling cinematic shots
The cinematic key (R) is now configurable per camera context: choose what it does on VIEWPOINT cameras (VIEWPOINT Cinematic or Off) and on the GTA default camera (VIEWPOINT Cinematic, GTA Cinematic, or Off). Picking GTA Cinematic restores the vanilla rockstar cinematic camera on the default camera
Bug Fixes
First Person (on foot) and body-mounted cams: A and D now strafe properly sideways while not aiming, side movement no longer drifts diagonally forward. Holding sprint while strafing now actually moves at sprint speed
Fixed the vehicle chase camera jumping forward and up when braking on a controller: the drive-by aim hand-off was mistaking the brake trigger for the aim button (both are the left trigger on a gamepad), so every brake press briefly snapped the view to the default GTA camera and back. Drive-by aiming is unaffected; keyboard/mouse was never affected
Fixed "Auto-Switch on Aim" doing nothing while in the First Person camera on foot (or the Dash Cam in a vehicle). Aiming now switches to your chosen aim camera from every camera, and releasing aim returns you to where you were
Added the cameras that were missing from the aim-camera lists (AIM tab): First Person can now be chosen as an on-foot aim camera, and Legacy Chase and Bodycam as in-vehicle aim cameras
Fixed the dash cam's effects (scanlines and letterbox) not showing up when the dash cam was the first camera you activated after loading in. They now appear consistently no matter which camera you use first
The AFK camera is no longer triggered by pressing R, it now only activates automatically when idle in a stationary vehicle
Fixed stretched menus, camera wheel, cursor and UI overlays on ultrawide and super ultrawide monitors (21:9, 32:9). The interface now renders correctly proportioned in a centered 16:9 zone; full-screen elements like the helmet overlay, bodycam overlay and dash cam letterbox still cover the whole screen, and the aiming reticle stays exactly on the aim point. Standard 16:9 monitors are unaffected
Fixed a rare event-camera aiming glitch when the camera pointed almost
straight up or down
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Thanks for using VIEWPOINT!
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Comments (17)
can i not remove my reticle?
Does this work on legacy
Of course
I found an issue in this mod. For some reason when you start a new save with this mod, entropiclibrary.asi crashes the game. Everytime. When I remove it, it doesnt crash anymore. Could something be causing this?
for some reason I cant switch camera views on controller, is that meant to happen? Also, is there no controller support for the menu? There used to be on older versions
You should be able to use your controller. Check out the Main Mene -> Keybinds. Maybe there are no bundings for some reason?
can you like make a fix for controllers cuz like franklin in a car with my controller when i wanna do slow motion ability the camera turns back while im in chase camera in vehicle like i press l3 and r3 it goes to slow motion and my camera turns looking back and also for controller for menu camera settings is y button but like when i wanna open the menu with controller button i get out of the car and menu dissapears
Does this mod work with a pirated version of GTA V? I’m asking because I want to know whether I should subscribe or not.
Hello. The mod will most likely work, but just to be sure you can use the free trial before subscribing and test it yourself
i really like your mod very much, its an essential for me. but i hate it so much that other essential mods for me wont work with the specific dotnet i need for viewpoint to run. that sucks so much, i hate to say it but viewpoint is no longer an essential. why dont you just use the same dotnet as everybody else?
Hello, and thank you! The SHDNV version VP uses is the standard SHDNV Enhanced that is used by other mods right now. The mods that crash are probably outdated, and use older builds of SHDNV Nightly. There was a nightly update a few months ago, that broke all older mods compatibility which is why we switched to SHDNV Enhanced, since it should support most of older mods too. You can skip the installation of SHDNV in the mod manager, or simply replace the SHDNV files manually with the older versions, if you want to experiment. It could work with an older version too. I am running latest GTA version at all times, so I cannot test it myself. Let me know if you find anything
Hey, just discovered this but am hesitant on the subscription based aspect of it. Is it completely subscription based or if I get the patreon will there be a redownloadable version that isnt up to date?
You get lifetime access to all versions that came out, and you will always be able to redownload them via the Mod Manager even after you cancel your sub. You only need to resubscribe if you want to update to a newer version that came out while you weren't subscribed
the whole application just blacks out when I open it.
Hello. Can you please elaborate? Send a message on our support channel, so we can chat quicker: https://discord.gg/Z2VW8wadxt
Thanks so much for adding the on foot camera switch!!! It’s nice that you listen to your community ❤️❤️❤️
Of course!
