June 2025 Update Is Finally Here!
Hey everyone, hope you are well.
I will start with a special thanks to zaaryyy, MareaTurbo24v, and DJ ReKap Gaming for helping me test this update before release.
Another special thanks to our Community Manager EnclumeMagique, for keeping the server alive, providing support, and helping me focus more on development.
I know it's been a long time, but as I promised, it was worth the wait. This is one of the biggest updates yet, and I tried to include every single feature that has been requested.
I sadly have hardware problems that cause GTA to crash very often. I finally managed to shoot a 4 min video, but there is stutter (for the same reason). If ya'll can shoot some gameplay and upload it so I can link it here that would be amazing guys!
Here is my video: https://youtu.be/IAwFZo-h1TE
Also two small teasers: Third Person Camera and Chase Camera
------------------------------------------------
Let's start:
General
Fixed Force 3rd Person Audio setting
Fixed toggle key not storing default value properly
Fixed minimap flickering
Added option to override ViewPointV's minimap functionality - enable this if you want to use a mod that dynamically enabled/disables the minimap
Improved tutorial
Various UI changes
New experimental body camera: Weapon Cam - currently in early alpha stage. Activate by pressing NUM1
On Foot First Person Camera
Gunplay mechanics overhaul - default GTA aiming is very simple, the bullet goes exactly into the center of the screen, unrelated to the weapon at all. It was very visible when using the FP camera, with bullets appearing to go diagonally. I implemented my own gunplay and overriden the default mechanics. The bullets are now fired exactly from the weapon's muzzle, into the direction the weapon is pointed at. That means that even breathing will affect aiming (I can add "hold breath" maybe, if you'd like. Comment below if you're interested).
You can now fire the weapon at any moment, even when not aiming, as long as the weapon is loaded. That means that spamming the fire key mid reload can cause you to accidently shoot someone standing near you, so please be responsible, and always practice gun safety.
Aiming Down Sights mode - finally you can use iron sights and scopes with ViewPointV's First Person Camera! This one took a lot of time to develop, and I am really excited for you to try it out. You can switch between hipfire and ADS using Mouse Wheel Up
Weapon center offset - some of you wanted the weapons to be centered, some of you wanted them to be on the right side of the screen. I added a slider to move the camera so that you can tweak it to your liking
Weapon movement multiplier - some of you didn't like the movement at all, some thought it should be more pronounced, some thought it should be reduced. Now you can tweak it to your liking
Head bobbing - I implemented head bobbing from scratch. You can now configure the positinal bobbing and rotational bobbing separately
Screen shake - you can now configure positional screen shake, and rotational screen shake separately
Live Config - player will auto aim/shoot when changing settings mentioned above, so that you will be able to see the result without closing the menu
Fixed camera behaviour on ragdoll
Fixed camera behaviour when falling
Fixed camera behaviour when getting up
Fixed shooting from behind cover (switch to ADS for accuracy)
Fixed player rotating when walking left/right
Added acceleration/deceleration to sprint, inspired by SQUAD
Added the ability to free look by holding Z (works in both hipfire and ADS modes)
Vehicle First Person Cameras
Fixed camera snapping/autorecentering
Added Free Look toggle using Z - when moving your mouse you will see a small dot on the screen, this is where the player's eyes are looking. When pressing Z, the player will rotate his head to where you're looking. You can look around freely until you press Z again to toggle Free Look off, and to recenter the camera
Fixed leaning not working when looking around
Added recoil screen shake
Added auto look back when reversing - the player will turn his head back automatically when reversing. The player can look back through the driver's window, or the rear window depending on what is closer
Fixed default vertical rotation
Fixed motorcycle FP camera
Improved G Force camera movement
Vehicle Chase Cameras
Fixed snappy behavior when recentering after looking around with mouse/joystick
Added a reticle when aiming
Improved camera following – vehicle now centered more aggresively to reduce eye strain
Fixed limit rotation slider (now skips 10° instead of 1°)
Improved interp, smoother movement
Added a slider to adjust roll rotation amount on turns
On Foot Third Person Camera
Fixed camera lagging behind when sprinting
Added ability to zoom in/out - hold Z and use mouse wheel. Aiming and non aiming zoom levels are separate
Reworked head bobbing
Reworked recoil screen shake
Added a slider to tweak head bobbing amount
Added a slider to tweak positional screen shake
Added a slider to tweak rotational screen shake
Improved interp, smoother movement
Comments (35)
is this a preset or graphics pack?
Neither. It's C# and C++ mod
is there any fix for weapon fire rate being significantly slower when not aiming down sights? furthermore could we have some setting to adjust the amount of weapon recoil in that first person view, both when and when not fully ads? thx <3 love the mod!
Yes, the fix will be in the upcoming update. Regarding recoil, this is also coming in the upcoming update.
The License Gen says "I dont have the rquired Discord role?
Hey. Did you follow the instructions in the download post? If you need help you can send a msg in the support channel of our Discord server.
Just bought and installed it. Works and looks flawless. The only suggestion I have is the ability to look back using the controller.
Thank you man! Are you talking about the first person camera (on foot)?
How do I install the latest one like completely this is my first time using it
I apologize for the late reply, didn't get a notofication. Do you still need help?
just updated to the latest version but viewpoint v and the menu is now not working in game. I am using the latest nightly build for scripthookdotnet but a slighter older version of gta v. Any help would be greatly appreciatedthank you.
I will gladly help you. Send me a PM on Discord: ruslanparty
I downloaded this ViewPointV - June 15th (2025) mod to the new GTA V game folder, along with a bunch of other necessary mods, so now the radio sounds were normal. Did these mods downloaded afterwards affect it, for example the sounds downloaded to the..audioNameHash DOMINATOR audioNameHash..file or the planes downloaded to the vehiclemodelsets.meta file that appear at the Los Santos airport?
the discord link is invalid
Where?
every time I add this ViewPointV - June 15th (2025) mod the voice sounds of the alarm tasks crackle is there any conflict with this BlueLine DISPATCH v3.0 mod
I don't think it can be related to ViewPointV. Try disabling ViewPointV Settings -> CollisionFX -> Reverb, just in cas3 and tell me if you still have the issue
is it for legacy only or enchanced also?
Legacy only for now. Waiting for the SHDNV dev to update it to work with Enhanced
Hi, I have an issue when I try and sprint in the first person camera view my character doesn't sprint unless I use the d key.
Found the issue it was Simple Foot Controls causing it.
Hi. Where can I buy it? I'm in Russia, and my cards are blocked.
I have linked my Discord account but the License Generator keeps telling me that I am not a member of the server
Did you join the server? You can leave it after you activated the license if you'd like, but you have to be a member duing activation
W WORK, great mod and great creator
Hi, I wanted to say this mod is pretty cool. I do wish you could strafe and move back in First Person. Not sure if it's something with GameplayfixesV settings or a feature, but it's a little annoying. I love the first person vehicle cams, and the ADS feature is an absolute must have. Is there a way to set up the FP cam like the default cam? In default with a controller, you can slightly press the trigger to bring up your weapon to hipfire, and zoom in with full left trigger. With ADS this works great, but I hate not using the modded FP cam in order to have it work like that. Right now the only feature I'm consistently using is the ADS function, when the rest of the mod is so good, it's kind of a shame.
I will try to work something out with the ADS. Regarding the strafing and walking back, it should work. Could be that it's a controller related issue? Can you try with a keyboard? I will check the code and see what could be the issue
Awesome mod as always. though is there a way to completely disable the new weaponcam? I have almost all of my keys mapped and I can't afford to map another one to something I won't use. Having a modifier key like Shift also works
Hey, I will add an option to disable it in the upcoming hotfix. Possibly will even remove it completely, since it doesn't work out like I wanted. Apologies for the inconvenience
damn due to the whole licence situation, didn't know it was now mandatory to have a discord account to get the mod to work.. :^(
It only takes about a minute to register. After you activate the license it stays forever so you can remove Discord afterwards and forget about it :)
SICK!! Thank you for all your hard work, and many thanks to the team that helped out.
Thank you!
Will the new On-Foot First Person Camera features — like the overhauled aiming system — be compatible with FiveM?
They will be in the FiveM version, yes.
